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(+1)

It's a unique type of game.  I had to use trial and error throughout.

It wasn't clear what the powers were.  The movement feels very slippery and the character doesn't slide off the edges of platforms easily.  Combined with instadeath, it can feel quite difficult.  I'd probably add a double jump, alongside altering the movement.  I'd also change the colour of the player character, as it blends in with most of the other assets.

Are you sure you met the no text bonus challenge, as I got the "wrong object try again" message many times?

I hope this is useful feedback.  I look forward to playing your planned update.

(+1)

Thank you so much for your feedback . It's definitely helpful and much appreciated!  You’re absolutely right about the movement; I’ve received similar feedback and I’m currently working on improving the controls and making things feel tighter and more responsive.

The idea of a double jump is really interesting and I may experiment with it in the post-jam version! And yes, I’ll also be adjusting the player’s visuals to stand out better from the environment. As for the “no text” bonus , great catch! You're right, I used minimal text overall but that one slipped through, so technically I didn’t meet the bonus fully. I’ll be more mindful of that in future builds. 

Thanks again for playing and for sharing your thoughts , an update is already in the works, so I hope you’ll enjoy the improved version soon!