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Dungeon Card Slinger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #185 | 3.789 | 3.789 |
| Overall | #264 | 3.591 | 3.591 |
| Presentation | #311 | 3.649 | 3.649 |
| Fun | #317 | 3.333 | 3.333 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Lestavol
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
P/S: Please read the tutorial in the game description page.
I suppose it has to do more with my growth as a gamedev rather than the game itself. For the longest time I have always put off making UI for projects I've worked on, so this jam I challenge myself to build an entirely UI-based game.
While the final submission didn't deliver my original vision I had for the game, this was an idea that really excites me, so I hope you had fun playing it and give me feedback so I can improve upon it. Guess you can say I'm "just getting started" after all!
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Comments
When gamedevs try to do something novel with a card battler, there's always the risk that they mix mechanics improperly or overwhelming the player with information. Not you though. This game was very comprehensive.
You wrote that you didn't achieve your original vision but from what I was able to pick up, almost everyone in this game jam went through something similar and therefore they'll judge your game fairly considering the time constraints and the unfamiliarity with certain aspects of gamedev.
Thus, considering the time constraints and your unfamiliarity with certain aspects of gamedev: Good job on this game! I certainly liked it.
One nitpick though: I wish the block did more, like actually preventing damage after you attack, or a brief stun. Rarely was I able to line enemies up for a cleave but most of the time it just did a little knockback and a second later we were back to status quo.
Wow thank you for your high praises! It certainly gave me the courage to keep pushing forward.
I agree that the current designs of the moves and the enemies are very basic and somewhat uninspired. For 95% of the duration of development, I only have the attack lol. I always believe that a game jam is truly a mini version of “the real thing”. It has taught me some important lessons about structuring my development so that I can actually put out a game within my lifetime haha.
Thank you for the helpful suggestion, I will be trying a lot of new things in the coming months.
It is a fun auto-battler with just enough strategy to keep you engaged.
Thank you for playing! Glad you had some fun with it. I hope to keep improving the game.
This was really cool and I liked the automatic player movement, I think it was a unique and great choice, as it enabled me to focus on the cards. I think I would've liked to see more visual feedback since sometimes I couldn't tell if I was clicking something or if what I clicked was in effect, but I thought the game was super cool and honestly those are minor issues. great job!
Thank you for your compliments and feedback!
It’s definitely not a minor issue, I added SFX for most player actions for feedback but visual cues slipped my mind. I will try to level up my knowledge on UI design as I keep working on the game.
It was quite an entertaining game, only at times the UI felt a little too big, but maybe that is because I never played much deck builder games. The art and sound are great, great job, I enjoyed playing it!
Thank you so much for playing! I don’t think you are wrong about the UI of the cards being too big. As I was working with pixel arts and fonts, the UI was done so that texts are still readable. I think in the future, I could look into mixing resolution size or some other methods to help minimize the UI. Thank you for the feedback!
I liked the game idea! While i noticed that if you restart, after some levels the game just softlocks, and that happened two times in a roll at the very same spot, so i think it isn't bad luck. After all, the game is still very fun and the art is impressive too!
Thank you for playing!
Also thank you for the insightful bug report, I will look into it!
I might not be the target audience, but I found it still really creative, never played something similar before! it was also pretty and clean, I had a good time!
Thank you for trying it out!
Just out of curiosity, what's your usual types of games?
I love all kind of games so it's a bit tricky to give a clear answer to that 😆 it goes from minesweeper to animal crossing, ace attorney... totk... ghost of tsushima, baldur's gate... mmh... maybe the link between all of them is that I am the one defining the rythme. They are centered around creativity/thinking, or the exploration is breathtaking. also none of them is centered around challenges/frustration? like when there are challenges they come by when I'm already deep in the game and invested, and I can usually avoid it as long as I want xD
that would be my answer xD and as for why your game doesnt really fit in there even though it's well thought and well made: it made me feel like it was ahead of me all the time, like I was running after it, if it makes sense. I lacked that sens of controle I guess...
There, I hope I replied adequatly to your question xD but you made me curious too! what are your type of games ?
Thank you for your detailed response!
It totally makes sense to me! As gamers I feel like most of us just like to play “good” games you know. I don’t really define myself to just be a “one genre” type of person either, and I have played and liked a lot of the games you mentioned. I am a big fan of the Ace Attorney games too. The game I play most often these days is Teamfight Tactics (which only after I started making this game I made the connection that “oh hey this is also kinda like TFT” XD).
Anyway, I’m also grateful for the feedback of the sense of lack of controls. I think it’s a pain point for a lot of the players. I would like to make future improvements that make the game more engaging and fun to interact with. Thank you again for the conversation!
That was a very fun game! I've always been a big fan of card games and dungeon crawlers and this one combines both of them! The art and sound effects are also very well done!
The only thing is sometimes I found it hard to order the cards as they were moving because everything would shift but that might just be a skill issue on my part haha!
Thank you for trying it out! You are absolutely correct though that the controls are not very well done as elements keep shifting around. I'll keep working to improve upon it for sure! Thank you for the feedback.
Very good submission. I do have to say you give me a couple of different types of characters and I could do this for a long time. I've been hoping for an auto player for a bit. Good Job
Thank you, glad you enjoy it! I wanted to added at least another character for sure, like an assassin type that dodges behind and backstab instead of blocking like the knight but I ran out of time 😭
I'll be working on this in the future for sure so I hope you will follow the project.
Very clean and polished submission!
Love the music, was directly vibing to it.
Would like to see it evolve having more cards !
Thank you for playing and commenting! I'll keep adding to it!
Fun: very interesting, I love strategy games, and this game did it well. Trying to arrange the cards depending on the situation was really good
Presentation: I really like the art style and the sound design. The cards looked good. Did you make them?
Creativity: great idea, arranging the cards for the battle, very well made, just wish there were more cards, like maybe some abilities or something, still very good game, I enjoyed it
Thank you for enjoying it!
All the art assets were made by Kenney.nl. I just remix and combine them a bit to make them serviceable in my game. I thought the cards came out pretty fun-looking since the color make it look like cards from Yu-Gi-Oh haha. If I ever release this as a paid game on Steam or something, I definitely want to make different assets and perhaps even change the theme around. Medieval RPG style graphics were just the easiest theme to find assets to use for a prototype like this.
I'll keep working on improving the UI and player controls. Thanks for your feedback!
The a nice idle game with a great concept ! With some more varity on cards and maybe some deck building between the levels, i could play this for hour !
Thank you for playing! The balance isn’t perfect for sure but I’ll keep tweaking it and improving the formula.
Really cool idea, I love the concept. I know you said you kind of ran out of time on this and that's okay. I think it was fun to assess sort of each group of enemies and try to line up the skills that would be the most useful for each encounter. I'm sure there's a way to extend that concept and make it really good - like I wish there was some sort of consistent combo I could do where I could attack and then block the enemy's attack - sometimes it would happen, but mostly I'd just end up getting hit anyway so most of the strategy was when to use heals. Different strategies work better on different enemies, etc. Thinking about it, that's probably out of scope for a game jam, but I can see the hints of a really cool game in there! So, nicely done, and it's so impressive that you were able to make a working and finished game in the time even with the constraints you had.
Thank you, those are the same type of things I was dreaming of for sure when I was making it. For example the block and the heal was supposed to kind of complement each other by pushing enemies away so you have time and space to heal. But as you can see it’s not very well balanced right now so you just end up doing whatever with what the deck gives you haha.
I hope you will consider following the project because I plan to keep working on it.
The mix of genres is amazing, such a creative game. I always loved the idea of an action RPG roguelike deckbuilder. I am also working on my own take on this genre!
The way you simplify combat is really great, diminishing the complexity of the card game by just dragging cards is a genious idea, and eases a lot the understanding of the mechanic.
BTW just in case you mind, got a pretty gamebreaking bug. After I died, the next stage my player stopped looking for enemies. So I got stuck in place drinking potions and defending against the air.
One last thing, I'm aware you didn't make the assets themselves, but your usage of the assets truly gives the game the look of being so much polished. Everything is changing size, animated, and makes SFX. Great job on the feel of the game too!
Thank you for such a detailed feedback and kind words!
It was such an oversight by me that the replay button doesn't actually send the player back to the correct level, but rather to a messy test level not meant to be player-facing (I have since fixed it, but can't update during the jam).
I greatly appreciate the praises for everything else :) I thought your comment on the card dragging mechanic being simple is kinda interesting, because some other people definitely think it is not and is very far removed from a traditional card game where you have to "play" it somehow. I'm trying to work on an improved design with all the feedback in mind.
Btw, if you don't mind, would you be willing to share about your action deckbuilder project? As far as I know, it is not an established genre so I would be extremely interested to see what similar things other people are doing. I'm happy to let you bounce off ideas off me and vice versa. I would love to keep in touch with you through Discord (@Lestavol) :)
That's a very polished games for a jam , there are all the elements that make this game good , but im not sure in which category or genre this game belongs too , its a very mixed game
Thank you for playing!
I also agree with you, I was changing the tagline for the game back and forth after I publish it haha. It's not very focused right now, but I want to make it a card game with a real-time action mechanics instead of turn-based. All the other stuffs are just extra I suppose.
Quite unique take, is like an autobattler with cards. I like this aspect, so please don't change it, it what makes this game special. 5/5. Can see this becoming an idle game for mobile if thats your thing :).
Thank you for the kind words :) It was indeed a derivative of an idle concept I was tinkering with. I'm not sure about mobile games though because last I check it was an even more competitive market than Steam haha.
It's a fun concept but it needs more things to make it feel like a roguelike, like a shop to buy/sell cards in-between levels for example. It's still good for something that was made in only 10 days. Don't feel bad about running out of time, the same thing happened to me lol.
Thank you!
I'm proud of what I was able to achieve in 10 days, yet I'm sad that I put out an incomplete project XD. I thought your game was more completed than mine after I tried it!
cool game! I don't think I've ever played a real time deckbuilder
Thanks for playing, glad you like it. It is indeed a bit of a weird combo so I'll keep tinkering with it.
A fun game, it looks really good and plays well. I won't say too much since you menteiond most of it yourself but yes more variation in cards, enemies and more of the realtime aspect would have been cool, but even so the game is stilll good. It's fun to play it looks good and it's smooth. Did get attacked and end up inside a wall once though, also sent the enemy insde a wall once tho. But still good job!
Thank you for playing, and I'm sorry you had encountered those bugs. I hadn't been able to make a airtight animation systems for the knockback when I needed to submit the game, so my hacky workaround solution was just make them able to walk out the walls when that happens lol. But it still seems to be buggy for other people so I'll keep improving it!
I really enjoyed this. very good game and it's fast
Thank you, glad you like it! I did turned up the character speed at the last minute to make it more exciting for other players haha.
I really enjoyed this a lot! The autobattler deckbuilder roguelike is quite a fun combination, I would absolutely play a full game in this style! You mentioned you ran out of time for some of the content you wanted, but that's normal for a jam so I wouldn't worry about it. It's more about the prototype than the content imo. My only complaint is that the heal kinda looked like I was dying instead of healing which was kinda stressful, haha. The experience you provided was really fun and polished, great job!
Thank you for trying it out and for the feedback!
It's an interesting interpretation of the healing animation that you wrote, I didn't expect that. What I was going for was like an animation of the character chugging down the potion so the bottle sway back and forth. I did make it quite hastily towards the end of the jam though so for sure it could be more polished! Thank you again for your comment.
Should you be interested in following the project, it would be a big encouragement for me to keep going with it!