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Really cool idea, I love the concept. I know you said you kind of ran out of time on this and that's okay. I think it was fun to assess sort of each group of enemies and try to line up the skills that would be the most useful for each encounter. I'm sure there's a way to extend that concept and make it really good - like I wish there was some sort of consistent combo I could do where I could attack and then block the enemy's attack - sometimes it would happen, but mostly I'd just end up getting hit anyway so most of the strategy was when to use heals. Different strategies work better on different enemies, etc. Thinking about it, that's probably out of scope for a game jam, but I can see the hints of a really cool game in there! So, nicely done, and it's so impressive that you were able to make a working and finished game in the time even with the constraints you had.

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Thank you, those are the same type of things I was dreaming of for sure when I was making it. For example the block and the heal was supposed to kind of complement each other by pushing enemies away so you have time and space to heal. But as you can see it’s not very well balanced right now so you just end up doing whatever with what the deck gives you haha.

I hope you will consider following the project because I plan to keep working on it.