like the idea, the balancing could be improved as having 2 stars for the enemy makes it fairly likely for a high combo to happen atleast once in a run where you are trying to kill all enemies(and it is hard/unlikely for the player to have high defense to defend against it). The strat does just seem to be to roll and if u r going to take damage put up shield if able to. the adding a dice doesn't seem worth it given the price compared to just putting up defense. If you had enough time to finish the features you mention in the "How this fits a theme" thing or description, it could probably be a lot of fun. the style was nice, I did originally rush to the purple circle thinking it was the goal.