Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Just Dig ItView game page

Just start digging—and uncover what you’ve been avoiding.
Submitted by Lunar Vagabond (@lunar_vagabond), andiren — 4 hours, 10 minutes before the deadline
Add to collection

Play game

Just Dig It's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8502.0412.500
Creativity#9021.9052.333
Overall#9141.8602.278
Fun#9441.6332.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Jerry Jank & Lunar Vagabond

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
The game follows the story of a guy who, motivated by his love for his dog Fight-o, decides he "just needs to get started."
What begins as a small, personal mission quickly grows into something much bigger — an unexpected adventure that keeps unfolding the more he commits.

This game is a reflection of what our game development experience was during the jam!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

A nice game that could be expanded on in interesting ways. Good job on making a first game.

Submitted(+1)

cool and even more cool bec is your first jam you can try my game if you dont mind

Submitted

Good job submitting this project. The music and sound effects make it a nice atmosphere to get into.

As it it quite an incomplete project, I suspect that there is a lot that you guys weren't able to get into the game by the jam's deadline. On the mechanics side, I think the obvious problem is that player don't have a good way to get back up to the surface once they dig down. I also think the lamp drain rate is too quick for the pace of the game.

Another strange choice is the thumbnail, which sorts of feel quite misleading, because as the game starts you don't see the person on the thumbnail cover, and it creates confusion.

Developer

Thank you so much for taking the time to play our game and share your thoughts — we really appreciate it! We’re glad to hear you enjoyed the atmosphere; we spent a fair bit of time fine-tuning the audio, so it’s great to know that came through.

You’re absolutely right that the game is quite incomplete. With a short timeframe and no artist on the team, we had to make a lot of quick and sometimes unconventional choices — the thumbnail included, haha. As newcomers to both game jams and game dev in general, we focused more on learning and experimenting than on visual polish this time around.

Your feedback on the mechanics is spot on. The lack of a way back to the surface and the fast lamp drain are both things we were aware of but didn’t get to refine in time. They’re definitely high on the list if we revisit the project after the jam.

Thanks again for the kind and constructive feedback we will for sure take this into the next game!

Submitted(+1)

Interesting idea, I don't know if there is mechanic to build blocks because I mined a lot and got stuck in the mine, apart from that. Good job!

Developer

Thanks so much for playing and for the feedback! You’re absolutely right — we had planned to add a building mechanic (like ladders and a material system) so players could manage their homestead and better explore the mine. Unfortunately, that part ended up on the backlog as we focused on getting everything wrapped up in time for the deadline 😅. Really glad you found the concept interesting!

Submitted(+2)

So would this lead to some type of zombie game if you were able to continue? I'm not quite sure on the story. I do like dig mechanics but I would rather hold down click and hover over what I'm mining. Good Job

Developer

Thanks for playing and for the feedback! The hover-to-mine instead of clicking is a nice idea! I agree that having to click can get a bit tiring. The story idea was a little loose. We had in mind that the player worked for the "old mining company" before he quit after the sadness of his dog dying. As he digs down further, he uncovers a deep mystery/conspiracy about the mine company. We weren't sure exactly what that mystery/conspiracy would be (except that it was somehow tied to his dog getting sick). We also envisioned it having a bit of a metroidvania style, where there would be sections of levels the player had to come back to after leveling/skilling up.