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A jam submission

CompanionView game page

Submitted by ceprotypes — 1 hour, 6 minutes before the deadline
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Companion's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals/Art#43.1673.167
Overall#52.5422.542
Smoothness/Polish#52.6672.667
Replay Value#62.2502.250
Creativity/Innovation#62.5002.500
Upliftment Factor#62.3332.333
Gameplay/fun#72.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

congrats! How can we reach you to get you a prize? Don't see your email above.

Developer

Oh- I didn't realise I had a prize! Thank you very much ^^
Just checked the Community tab. I'm glad you understood the vibe I was going for!
If you DM me on Discord ( ceprotypes ) I can send you the Paypal details :)

Host

alrighty. We sent a message on discord 

Submitted

so beautiful man I love this game so much

Developer(+1)

Thank you! I really appreciate that. I hope you found it... uplifting! :)

Submitted

Nice game.. a simple game with a lot of interesting features.. I was amazed how you made it for two days..

Developer

Thank you! I'm glad you liked it ^^

What a beautiful game, The idea is gorgeous.

Developer

Thanks very much! :)

Submitted

Beautiful art and beautiful concept XD

I really liked the music too

It is amazing you can do it in 2 days

I think the slow movement is fine as long as there are a lot of things to do

and so far the role of the dog have a lot of things to do. But the character can only interact with things that can be interacted with human. It's very imbalance I think. 

Maybe they can chit chat with human NPC or maybe using tools.

I think it can turn out to be a very interesting puzzle game ^^

Developer(+1)

Thanks for the feedback! Extra things for the human to do is definitely on my radar :)

Submitted

That’s very beautiful. 😌😌

Developer

Thank you~ :)

Submitted

Great music and art!  I appreciate doing something different and respect the vision, but movement is painfully slow. 

Developer

It is slow! :D
The idea was it to be a reflective process rather than a hardcore gaming experience.  Plus one player is an elderly woman. But yes I did worry about the speed. Do you think the experience would work with faster overall movement? Or perhaps shortening the distances?
Thanks for the feedback.

Submitted

Stop and smell the roses right!  Maybe some items to give Granny a nitrous boost or she has a stamina bar/jog, but she tires quickly. Or just a couple more objects/critters for her to interact with at the beginning. The scenery/level design is great as is.

Developer

Thanks for the extra feedback. Additional things to interact with so you're not moving lengths at a time is definitely something I thought about, but didn't have time for since I started it two days before the deadline x'D
Thanks for the additional ideas - I'll definitely think about those !