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(+1)

Really interesting and creative game! The title really said it all haha.

The gameplay mechanic is really briliant and fits the theme super well. The polishing, in addition, made the game feel really satisfying---along with the main mechanic.

One suggestion I have is probably a harder lose condition/timer. I think either a longer timer that doesn't reset or a shorter timer both could work because the game currently feels a bit easy. However, the mechanic itself is really ingenious in such a short jam.

Great job!

(+2)

Thank you so much for playing! Glad to hear you enjoyed it :) Originally I had the "capture" mechanic require more precise movement (having to do almost a full circle around the enemy) but I thought that an unconventional mechanic could lead to it being more difficult so I tried to make it easier ^^' I planned for more enemy variety too (which would change the timer) I didn't have time.