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A jam submission

The Betrayal of the SolomonariView game page

An Old School Adventure Module
Submitted by Queer Wizard (@a_queer_wizard) — 4 days, 10 hours before the deadline
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The Betrayal of the Solomonari's itch.io page

Results

CriteriaRankScore*Raw Score
Playability: how easy would it be to run this module?#24.5564.556
Overall#54.4894.489
Art: how well does the art support the other content?#54.7784.778
Writing: how clear and/or interesting is the writing?#124.3894.389
Theme: how well would the module have fit into the Appendix N?#324.4444.444
Layout: how easy is it to find all the presented information?#424.2784.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Steezy & breezy.  Love the ozone layer meets orgone accumulator themes that must come from the dome and not from the title prompt.  Fun dungeon.

Submitted(+1)

Justice for Geepgorp! This is a very well designed module which is no surprise. I really enjoyed the aesthetics of the rooms. The writing is very clear. The greased pole navigation is hilarious and great.

Submitted

Really digging the gritty handmade zine vibes, the cover reminds me of an arcade game!  The set-up + lore are really compelling, very invested in the Solomanari. P.S  that map is rad as heck!!

Submitted(+1)

Up top, this is one of the best looking entries, and it does it without a flashy cover or big, complicated art. The color choices make it feel stormy and slippery. The choices for small spot art are just enough to sell the presentation and orient the reader. The layout feels familiar after reading a bunch of stuff written for OSE. The map is super usable.

I really like how the players' expectations are subverted pretty early into the dungeon. Things are not what they assumed but are also straightforward enough for them to grasp pretty quickly after getting there. I imagine most NPCs are not going to be shy about providing (at least certain kinds) information. I also just love the trope of wizards "solving" problems in ill-advised ways.

Overall, great entry. One of my favorites.

Submitted(+1)

This is absolutely banging, I'm dropping this at the top of the mountain of my next campaign. I loved the colour choices and layout, clever use of the star wars scroll of text cover to set the scene, the map is beyond gorgeous (and usefully enhances the text), liked that a bunch of the NPC statblocks also incorporate names and wants. Just great stuff.

Submitted(+1)

This looks really good! The vibe and art is all really excellent.

It is four A4 pages which is bigger than the jam's four A5 page constraint (unless I'm missing something). When I did a quick and rough conversion to A5, it does mean pretty small font size, but maybe not too ridiculously small (comparable to 7 pt Times), especially for something many people will experience primarily as a pdf.

Developer

Damn... yeah I didn't think about that. I figured it would technically still count because A5 is just a 1 to 1 scale down but I didn't think about the font size. Oh well next time I'll learn about page settings. Thats's a shame.

Submitted

Would you like the A5 pdf version I made so you can upload it? Not sure about the timing for the main judging, but you could pick up more community jam ratings that way. I think it lost just a tiny bit of fidelity in the conversion, so it’s definitely workable.

Developer(+1)

I made a conversion myself and put it up there! Thank you though friend

Submitted(+1)

Really like everything here, but my only thought (and maybe I just missed it) is why this is all happening? Why did Thanadale want to stop using the Storm Dragons? Why haven't any of the other wizards closed the portals? Did they try to stop him? Are the dragons hard to use/expensive? I just don't see/understand the Betrayal that starts us off.  Otherwise, concept, story, layout, map; all absolute fire. Just some unanswered questions. 

Submitted

Side note: I have also used the Solomanari in some of my dungeons, so twinsies. 

Developer(+1)

It's just a case that I couldn't explain as much as I wanted to within the limits of the format. I bit off a little too much for the scale of the project. It's not very satisfying but I suppose the answer is that the GM can make up whatever they deem is the right  answer to those questions. I feel it's bad form for me to explain my reasoning outside of the product and expect that to suffice. I should let it do the talking even if that talking isn't good enough.

Next time I make something like this I'll make sure the scope is tighter.

Submitted(+1)

Great map and cool layout. Dense four pages but lots to play with here. Great job.

Submitted (1 edit) (+1)

Really like this one. Good dungeon features and design. The map is styled well yet remains very useable, even at a glance. I've saved this to my 'run later' folder. 

(Though, maybe a more printer friendly version in the future would be a nice addition)

Developer

It’d be no problem to make a print friendly version of this. I’ll get it sorted next week.

Submitted

Congratulations!

Developer

Thank you so much I'm really overwhelmed

Submitted

A bit dense. Vis-design off the charts!

Submitted

Love that NES style font!!!!