Results
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
It will stay downloadable, and I might even export it to some Linux distributions. Don't really count on me to create a MacOS build, though, because I don't own a Mac. It's also likely that I would share the files for the Godot project because my game isn't very good or well polished.
Transparency note
Each and every part of the game was created during the jam because I joined the jam a few days after it started. Everything made in the jam period includes the Godot project, code, assets, music, and sounds. Licensed sounds and fonts were not made during the jam period, of course.
All code was handwritten. Some code might have been pulled from Godot's documentation or forums when I was stuck.
All images and pixel art were created with LibreSprite and sometimes tweaked using GIMP. Most images were made manually, but some were made by taking pictures and having them modified.
I created all the music myself using Bosca Ceoil: The Blue Album and BeepBox. About half of the sound effects were generated with jsfxr or recorded with Audacity.
The fonts and the rest of the sounds were grabbed from DaFont and Freesound. All of the external assets from Dafont and Freesound had the CC0 license (or in the case of DaFont tagged as "100% Free").
I will admit that I have attempted to use AI to help fix and help create some (arguably) few lines of code. But no AI was used for any other part of the game, and the AI generated code would not work sometimes.
Other times I asked LLMs to explain *verbally*, step by step, how I could fix a bug or code something instead of directly copying the AI generated code into my project. I'm not really sure if this counts as AI generated, though, because if I took into account how much in percent my project would be AI generated, it would be about 3% or less. Plus, itch.io does not mention AI generated code in their AI disclosure guideline (/docs/creators/quality-guidelines#ai-disclosure). This is why I'm leaving my project marked as not AI generated for the time being until I decide if it truly does contain AI generated content.
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