I admire the ambition. Unfortunately, I couldn't really figure out how to play. I'd suggest adding a tutorial of some kind after the jam is over.
Play game
Capital Feedback's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #917 | 4.037 | 4.037 |
| Narrative | #1047 | 3.259 | 3.259 |
| Artwork | #2032 | 3.593 | 3.593 |
| Enjoyment | #3202 | 3.074 | 3.074 |
| Audio | #4055 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An attempt at using a Roguelike/Clicker/Tower-Defence mash-up to satirise the Capitalist economic feedback loop enabling the rich to get richer, keeping all but the very lucky (e.g. Born into wealth, lottery etc) out.
(Optional) Please credit all assets you've used
A game made by me (Harry 'Cytochrome' Jones) for the GMTK25 Game Jam.
Credit: 90's Desktop OS UI by float_oat
It was an attempt at using a Roguelike/Clicker/Tower-Defence mash-up to satirize the Capitalist economic feedback loop enabling the rich to get richer, keeping all but the very lucky (e.g. Born into wealth, lottery etc) out.
Although i ran out of time and wasnt able to get it working as intended, and doesnt have most of the content (threats, tiles and route) or interactions i'd planned, im uploading it anyway. Imagine it actually matters which tiles you place where and there there are more synergies and risk reward tactics for placement postions..
Thanks for giving it a go anyway. Maybe give me a follow on itch or YT, i'm working on a multiplayer coop 3D roguelike Cat collection/rescue game on steam (Store page not up yet...)
(Optional) What would you like to be called if GMTK features your game?
Harry 'Cytochrome' Young-Jones







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