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Jump Donut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5249 | 2.565 | 2.565 |
| Creativity | #5356 | 2.913 | 2.913 |
| Audio | #7107 | 1.913 | 1.913 |
| Artwork | #7118 | 2.174 | 2.174 |
| Narrative | #7528 | 1.652 | 1.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You jump on platforms forming a loop and you pick up looping rings
(Optional) Please credit all assets you've used
All assets were made by myself using Unity, Visual Studio, Blender, GIMP, and, Audacity for recording.
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Comments
I really liked the idea, I felt the implementation is lacking a little but it can easily be a fun little game,
Personally I would suggest
These are just suggestions you know what's best for your game though
Really like the physics on this one, found myself continuously trying until I managed to hit level 5, was a very fun experience. There's a couple small annoyances when you respawn above empty air or on top of a creature and end up in a downward spiral on hearts, but other than that the game was really engaging! -- Chris
Nice, I love ball rolling games! A bit difficult but very creative!
I like the premise of this game and it's fun for what it is. I think this game needed a bit more variety though with types of enemies and needed i-frames (the beams of light are almost a one shot) as well. I also wish when the outer ring goes away, it slowly fades out of existence rather than poof all at once, it threw me off guard. The art style of the game is cute though.
Neat idea, was at the end of level 3 and all of a sudden spun infinitely to my death
The jump felt pretty floaty, and I had some trouble with depth perception, but when the red turtle alligator things started ramping up, the fun started to ramp up with it. Cheers!
Cool idea. It is a little difficult to navigate between the inside and outside rings as it is hard to tell where the player is when they are in the air.