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A member registered Oct 09, 2019 · View creator page →

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Farthest I could go, also what's special about purple bullet?

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The game is so well polished I am speechless just amazing,
I just have one thing to add(probably just a personal taste thing) it's that the character could be bit more responsive (reduce accel. deacceleration) when wallking left/right

The lightning is amazing and narrative is well written, The only pointer I have is that in the end I did not feel like a closure I am not sure why, my guess is
either: Because we can't sit on the bench in the end and player *sighs*
or: Because the player(character we control) does not have his own closure/story/goal in game.

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The art(ui) and audio is well done, also I think the in-game tutorial does a better job of explaining things in contrast to how to play menu.
Score: 20,400
Best Streak: 25

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Usually, I write suggestions/feedback but this is one of the games which area already awesome 👍 👏

luckily I don't have to worry about tricky part :)

Simply amazing, The only suggestions I have are:

  1. Don't reset turret aim and bomb timer, if we don't succeed(Only reset when R to reload is pressed)
  2. Negative time causing implosion instead that will attract other bomb towards the point of implosion
  3.  Bigger levels with more turrets (Not too big but just enough for you needing to scroll around a bit), This would specially benefit from point 1.

The art and sound is awesome, The game is addicting (my hands hurt now, lol)

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(apart from more levels)
The mechanic is their, more variations could help.

  • maybe you can make a tile, that has some health, like you can only pick same tile thrice before it breaks auto.
  • Bomber man like Tile that you can place and it will detonate nearby stuff
  • wall tile to build your own wall? to stay safe from attack
  •  bounce/jump tile?
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Simply Beautiful, I did not find it hard to win points so just ended up smacking everything :)

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For a minute I confused this with last year entry lol, The only thing I miss in it is high score run.

We came close to each other lol, I don't have much for suggestion except that I found the control to be tad bit difficult(ig same can be said our game too though) 👍

The art, audio and the subtle camera shake is solid 👍, The only suggestion I have is scaling down the UI as it getting in the way of counting.

The art is well done, Maybe it was your choice but I would suggest adding an indicator to where the campfire is,
I got lost in forest with tons of wood in hand.

As bentootoo said, You could add more elements like the buttons to create interesting levels, I liked the last level(was it mean to be solved using both button? I just jumped over the door)

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I usually only comment when I have some suggestion, although I don't have any for this entry still I have to say, just amazing!

I agree with rhytmic's comment adding more layers to the game play
Something like several types of egg?( Revivals, Bombers, Egges that make the platform slippery? etc 

I really liked the idea, I felt the implementation is lacking a little but it can easily be a fun little game,
Personally I would suggest

  • Adding pick-able powerups instead of the screen with 3 options you just pick the power up
  • Indicator of the outer tiles going out when they disappear
  • Marion like jump on top to kill fish?

These are just suggestions you know what's best for your game though

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It's a nice concept, I think it would help if you were to add some quests or requests like a fish company gave you a contract for fishes etc. Would give the game a sense of progress. 

I really like the idea ,  although I got stuck at Fire Exitngusher,

I think it would be pretty cool if you had to replay the game to help out future members

for example as a cat you need to knock over the fire extinguisher for mom to later pick it up or knock the soccerball from high up shelf so the kid can play with it later something like that.

I really like this concept, You could probably expand it with more levels add more dynamic elements, slopes for vertical movement etc.

thank you for playing!, I am sorry for the issues, do you mind telling me the browser you used to play?

I like easy games and I loved this one, still maybe a harder mode would be cool in future

I like the idea although something feels missing not sure what maybe fighting some bugs (other robots) or something

I like the Idea,
don't know how but it should be possible to make it work maybe increasing enemy and player speeds would help and few more mechanics, like throwing the stick or something

Art and music is just right and It's a great Idea,
the difficulty level was high IMO
I would love to see it as local or online multiplayer in a PvP mode

thank you for playing I am glad you liked it will look into implementing and fixing issues once the jam is over

Yes the lava, uses a seamless noise texture, resampled twice with UV's moving in opposite direction and combined.

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the action game we all needed, congrats on century!

I guess pacing could be improved though for noobs like me

Now this here is one of the most creative take on the theme. good job

the idea and the art is quite good.
need little work on the spawning of platforms (like avoid spawning directly above and in a certain small radius)
and it will me more enjoyable.

I am glad you enjoyed the game , thanks for the feedback I will fix things in the future 💖

Creativity wise it's a really good idea, art is also just really soothingpersonally I felt the levels are harder but would love to see it being worked on,
- with levels that get you practiced
- also you need to change the controls a little(IMO), like LMB for shooting artifact

Yeah, I should 😅

One of the most creative games (IMO),

I did not play for long so ignore if I am wrong
gameplay wise It would great if there was some time limit or some kind pressure,
like bad satisfaction level would get you out of job (game over)

the art is nice and the level was enjoyable (just enough hard for me), I wish the key mechanic was use more often though

Usually I try to leave some useful comments (suggestion) but this I'm speechless, just amazing, would love to see it expanded!

the levels are really good, art is cute and narrative also sits really well

Minimal art and simple design really stands out one of the best top-down shooter I have played so far!

the concept of shrinking to dodge and grow to attack is really nice,
Art is good too,
but personally IDK why grid was too bright? or something for me, I would suggest fainting the color of the grid or add a setting to do so.

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Quite unique mechanic and well designed art, More toys( more mechanic ) and you guys may release it