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(+1)

Simply amazing, The only suggestions I have are:

  1. Don't reset turret aim and bomb timer, if we don't succeed(Only reset when R to reload is pressed)
  2. Negative time causing implosion instead that will attract other bomb towards the point of implosion
  3.  Bigger levels with more turrets (Not too big but just enough for you needing to scroll around a bit), This would specially benefit from point 1.
(+1)

Now that I’d read through all the comments, I do wish I’d kept the aim and timer after failing. I intended to remove it bcs I was afraid of players progressing too fast but apparently not :sob:

Also imploding bombs sounds cool, gonna be tricky when added afterwards.

(+1)

luckily I don't have to worry about tricky part :)