11,00 something was my score. This is a great take on the theme and well executed! The 3D modeling is also really good! Nice work!
Also I'd appreciate feedback on my submission if you get a chance!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1139 | 3.650 | 3.650 |
| Audio | #1541 | 3.350 | 3.350 |
| Creativity | #3134 | 3.450 | 3.450 |
| Artwork | #3636 | 3.100 | 3.100 |
| Narrative | #4876 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You skydive with no parachute. You have to aim for a portal to loop back into the sky until the arena is complete. You also score by flying through loops (rings)
(Optional) Please credit all assets you've used
I have the correct licences for any sounds and the music I've used. I would like to share credits in my description though.
(Optional) What would you like to be called if GMTK features your game?
FringeAaron
11,00 something was my score. This is a great take on the theme and well executed! The 3D modeling is also really good! Nice work!
Also I'd appreciate feedback on my submission if you get a chance!
20100 is my high score! I guess the final score can vary if you complete rings of a set in the same dive?
Anyway, awesome game. I love how well it conveys the feeling of speed. I laughed when I hit a blimp, heard the noise, and saw the message. Well done.
Very fun and simple game that fits the theme well. The movement is great mechanically and feels good. It looks good and has nice sound effects. The challenge was just right. Everything works well, there are no bugs.
Can't really say much else.
Some say he is still falling
Good job making the controls feel responsive but hard at the same time, had a good time falling forever xD
very fun! it reminded me of making a portal on the roof and floor and jumping into infinite and beyond!
Very fun concept! I loved the sense of speed and height. Great job at creating a very realistic feel! The controls felt unfamiliar and unfortunately I kinda suck at them. My high score was 400. Loved the fact that it loops around if you hit your landing spot, even though I only managed once. 😅 I wonder what this would play like in third person, I feel like it may be a bit easier. Great job overall!
You might be right with the 3rd person view but I didn't want to go into character asset(s) during the jam. Consider it descoped :D
I'll need to take a look at the controls I think, I just used standard first person WASD and mouse but it doesn't seem to be very intuitive for people with this gameplay.
First flying game I've tried in this jam thus far! The controls took a little to get used to but it was satisfying to fly through the loops when I did. It would be cool if more mechanics were introduced each loop (maybe birds to dodge, or tricks to do midair) to spice the game up more with each repetition.
I agree, tricks were descoped due to the Jam deadline but are lined up. I recently created birds for another game prototype so that's a great idea to bring them in.
I also thought about having the clouds charge up energy or something that will allow you to trigger an updraft at will - that might reduce the repetition if you then don't have to miss the ring you're aiming for.
Thanks for the feedback!
Ahh this is really nice. I really appreciate the way the audio changes depending on your speed. It gets very tense as when you go fast have to start approaching the portal. Nice idea!
Simple but fun, feels like a Minecraft elytra minigame. Took me a second to figure out the controls but after that I quickly got the hang of it. I got a high score of 16100 (I guess that's probably the maximum because I got them all). I think a third-person mode could work well to assist in aiming.
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