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Butterfly Effect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1115 | 3.222 | 3.222 |
| Creativity | #3635 | 3.333 | 3.333 |
| Enjoyment | #3975 | 2.889 | 2.889 |
| Artwork | #4423 | 2.889 | 2.889 |
| Audio | #6430 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go back and forth between past and present going into a loop of going back and forth repeatedly and going into a loop in the literal way of going back to the begining (the present). (ik it doesnt fit so well)
(Optional) Please credit all assets you've used
full credits in game
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Comments
had to restart thinking there was a bug to get that i could interact with the book by pressing "x". good game! i love the movie and def see this having more levels. it's simple enough and i like the little details of the coats just saying mom and lore like that
The idea is cool and it feels good to play.
Interesting concept and it was fun to explore the rooms through the pretense of their past self with the diary. Nice name for the game by the way
i read both diary entries before leaving the first room (i was given a diary, i was gonna "read" the diary) so the puzzles to get to the end just... happened for me. Everything worked great, but narratively i think there would be a bigger impact if there was some kind of block on collecting every item so you cant get them all right away
i loved the extra detail of everything in the living room having a description for most/all the things (especially the record player although Wannabe is now stuck in my head) and that it changes between entries to show the passage of time!
Before exporting the game I changed some variables to test if everything was working well but something happened (either I forgot or it didn't saved) that the variables for the last puzzle stayed changed and I didn't realize until after the time was over so now the last puzzle is always able to do but you shouldn't be able to get the first to weights until you get the third one as an easy way of blocking the progression on some way
It really enjoyed exploring childhood memories. It felt very nostalgic and cozy!
With more complex elements and clues it could be a fun game. I would figure out a way to have the player remember the items they want to use in each scenario rather than just tell them what they used.