This was moving. It felt like the gameplay was constantly resisting wind and getting carried away by uncaring nature. I haven't seen anything like it, good work!!
Play game
particle surfer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #101 | 4.455 | 4.455 |
| Audio | #388 | 3.848 | 3.848 |
| Artwork | #432 | 4.273 | 4.273 |
| Enjoyment | #959 | 3.727 | 3.727 |
| Narrative | #5588 | 2.000 | 2.000 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you go around in a loop (and the particles form smaller loops)
(Optional) Please credit all assets you've used
code - flo-bit
music - nicholas palmer
(for links see description)
(Optional) What would you like to be called if GMTK features your game?
flo-bit
Comments
I really love this concept, the gameplay felt so intuitive and fun! Really beautiful atmospheric game, well done!
its one of the most beautiful and creative games of the jam, but gameplay wise its easy to just stuck in a packet of particles who are going in a loop. Play and rate my game to if u want :)
The concept is extremely cool... but i think i dont really understand how to play it? I didn't at all in the beginning and I almost finished the entire loop somehow haha, but then I thought oh I get how it works now... and I did consistently horribly haha! Still, I definitely had a lot of fun nonetheless and I think with some more work it could do brilliantly as a phone game
your game is really unique! i think you nailed the visuals and the audio; the atmosphere is so immersive and mesmerizing that i easily got lost in it. but, i think adding new particle mechanics or just ramping up the difficulty more would help make each level feel more unique. otherwise, i really enjoyed your game and it would be great if you expanded on it in the future!
stunning visuals and simulation! i wonder how long it took for you to get everything to behave perfectly. I think with more time, the game could be expanded; have more objects to avoid and more depth. great job! (and if you don't mind can you help rate my game too? i think you might enjoy it)
The music is chef’s kiss and really helped sell the vibe. Loved the atmosphere overall! Just a tiny note: in fullscreen, the particles seemed less vibrant, maybe because they stay 1 pixel wide even as the space between them increases? Might be worth looking into, because they’re so cool otherwise!
Really satisfying! Really nice to zone out on this once I got into a groove.





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