I coulda played this for hours. 847 score. If those doesn't make top 200 there's no justice in the world.
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Terra Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #322 | 3.889 | 3.889 |
| Enjoyment | #584 | 3.889 | 3.889 |
| Creativity | #678 | 4.111 | 4.111 |
| Artwork | #1369 | 3.815 | 3.815 |
| Narrative | #2780 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player drops humans, buildings and trees onto a looping planet in order to populate it.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Ahmet Buğra Erbaş
Comments
Nice and relaxing, and great interpretation of the theme. There's a fuller game in here somewhere as well if there's progression to bigger planets etc - it has similar vibes to Dorf Romantik
loved it. great potential for a dorfromantik-like game here.
It has room for improvement in a way that progressively we can see new pieces and they could get different correlations with the previous pieces.
I also imagined wrong placements(destroying buildings etc) could create new opportunities, starting a fire turning into a volcano etc, and then using volcano as another interactable.
Anyways, game put me in a game design mindset which is great <3
Lovely entry with satisfying sounds and everything. GG!
I’ll definitely add new pieces to the game. I plan to implement a system where, whenever you reach a certain score threshold, the game will offer you a choice of 3 new pieces. Player will be able select the best the one with the most synergy with current pool.
As for the using wrong placement as a way to introduce new elements; this is interesting because even if player do things wrong, it can still lead to interesting interaction for the player. I’ll definitely give that one more thoughts.
Actually, there is somewhat similar secret mechanic with the meteor&crater but probably no one has discovered what craters do yet 😄
Thanks so much for playing and taking time to share your thoughts <3
Loved the sound design and your interpretation of the loop! I was trying to optimize my playthrough until I nuked a full building of 8 with buffed trees haha. Hope you check out my game too!
Very polished game with a creative take on a city builder/god game. Loved the interpretation of the theme too. Great work!
Fun little game that feels really polished. The fact that you can’t drop stuff on top of each other is a great design decision, makes us think more about where to drop things.
I really enjoyed this one. I would love to see more combo combinations. Great job! :)
I like how game prevents you from getting highscore even if you’re just clicking mindlessly to try to land anything on earth and fail. In some of the aspects this game reminded me of Pile Up! where you have to place buildings carefully to gain most happiness or population to win the game. Regardless of this game is being developed by a solo dev, it’s really polished, good job!
I love the space so I might be biased but the visuals are amazing! I think the concept is quite fun and I had a good time playing overall :)



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