Play Module
Dance of Shadow and Steel: an urban intrigue pointcrawl in the Old School Renaissance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: how well would the module have fit into the Appendix N? | #193 | 3.348 | 3.909 |
| Writing: how clear and/or interesting is the writing? | #199 | 2.958 | 3.455 |
| Art: how well does the art support the other content? | #208 | 2.335 | 2.727 |
| Playability: how easy would it be to run this module? | #214 | 2.258 | 2.636 |
| Overall | #216 | 2.553 | 2.982 |
| Layout: how easy is it to find all the presented information? | #223 | 1.868 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think you have something cool here. You've designed this in such a way that it's supposed to be a booklet, but your intro and hooks would be on the back cover. You've got a bunch of really cool stuff here, but the font has made it very difficult to read.
If you were setting out to establish an eighteenth-nineteenth century mood of uneasy gothic doom, mission accomplished.
I liked the concepts and encounters, but I was struggling to read it because of the font.
yeah, totally fair. I was a bit caught up in aesthetics of it that I forgot that people couldn't see the google doc I wrote in.
I think there’s a lot of cool ideas here, and very well fleshed out npcs, and city adventures are always cool and interesting conceptually when dealing with so much that can’t clearly (in a useful context) be defined like a confined dungeon. While the layout certainly fit well with the used book theme, I personally struggled with the cursive, and the brown-on-tan font, but was able to copy the text into a text editor. From a practical running at the table standpoint, a more legible font would make this a lot easier to reference at the table.
I really enjoyed the ideas here, and I think a simple, legible version would let the creativity shine even more.