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Doomed Zone

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A member registered Aug 13, 2024 · View creator page →

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Murder Bees AND a Tsunami table! makes me want to check out Pirate Borg.

The map on the cover has a lot of great detail. Maybe a strange comparison but Izzitz really reminded me of Starscream, the best transformer. Cool take on a dinosaur adventure that isn;t just being chased around non stop by mindless blood thirsty dinosaurs.

Felt very 40k, but touching specifically on disparate technology levels between worlds, have expected when players found the ship that it would get blown up from orbit. Nice survival and search framework, I think the days spent searching adding to the roll is a good touch for an abstracted search so you aren’t just stuck not finding anything for ever because of bad rolls.

This was specifically written for Shadowdark but obviously if I was not clear enough about that! Totally understand about the funerary panoplies too. Thanks for taking a look and appreciate the feedback.

Thanks for checking it out, if you do end up using it I’d love to hear how it went, but no obligation.

The foreshadowing of the illusions later when Snojja is a great touch and dropping down into a well full of floating candles is a really cool visual. I also liked the note to read aloud or summarize the box text, I’ve never personally cared fro reading box text verbatim but I have seen people say they like it so I know some people appreciate it and I think this is a great touch letting a GM know they can do whatever they prefer.

This reminds me of FTL if the ending was 2001: A Space Odyssey. Really wild. Very interesting clarification between assigning the role of ships computer vs GM. Pretty wild stuff, great job.

This is a good mystery you could wrap up in a session or two without going off the deep end in add on compilations. The layout is very evocative of stuff I’d find in used book stores. Nice work.

That would be great, might be a little sparse after the build up, but another potential idea is to initially gate it off, then let them in, but it keeps reappearing and leading to different small places or increasing the size over time. Thanks for checking it out.

Appreciate you taking the time to take a look

Besides the obvious beautiful layout and maps, lots of great little details. Wasn’t expecting a literal Plato;s Cave.

This is a cool adventure centered around an event, I really liked all the thought that went into what secondary consequences an event like this might have, like the Skin Peddlers taking advantage of the suspension of rules to hunt people. The character portraits and the map are great.

The tide water level dynamic is cool and there’s some good foreshadowing about the wizard being an octopus.Lots of memorable locations, I especially liked the hooded figures having a giant turtle you can help them rescue and the skeletons playing accursed jazz. The white on blue font is thematic, but does make it a little tough, but not impossible to read.

Pretty interesting, it would be interesting to see a large sample out outcomes of how often this is resolved with everyone beating each other with fireplace pokers vs negotiation, also maybe beyond the scope, but seems like attempting to get magic powers described as “awful” and bequeathed by a curse might not be beneficial

Might appear a bit spatially linear, but actually plenty of options for how to actually approach this. Also wasn’t expecting an adventure about union busting silk worms. Nice job.

The successive cutting through dimensions is a cool idea and “now only lightly drowned” made me laugh. Wasn’t sure, although either would work, if realmspace was refereed to spelljammer realmspace or just a naming coincidence.

Nice wizards tower with multiple factions that feel plausible, instead of some stuff that sticks separate groups in a small space with no explanation. I think this is a really good job scoping out the right amount of stuff for the space available so there’s plenty here but isn’t under developed or full of too many ideas. Really like the cover colors too.

Thanks for taking the time to check it out

Really nice verisimilitude design aspects while still keeping all the information usable. Had to laugh when reading through and saw the word culinary, thinking it was a odd choice, and then reading further and seeing marinade and realizing it actually was correct, just unexpected. The animal behavior hinting at the actual soul inhabiting the bodies was a nice touch too.

Coffins as doors/transports is definitely one of those From things that gets stuck in your brain. And yeah in retrospect, with more space, I probably would add some more clarity around the gold and some specific rules so if the players’ could try and work out a way to get the treasure.

The Annex Dungeon term I just made up, I couldn’t find any preexisting term for it when I looked even though I can off hand think of a handful of previous ones and am sure there are plenty more.

Thanks for checking it out.

There is a lot packed in here. Love the map, lots of great connections between different things like finding the alchemy supplies and then later books explaining how to make potions with the tools and the fruit. My favorite temporal change was the astral silkworm becoming an astral butterfly. Really cool

Thanks for taking a look I tried to set the scope appropriately for the length requirements, but probably could have taken advantage of some unused space.

A lot of dino themed stuff, the Ossified Orchard is such a neat idea. Cool factions too.

Thanks for taking a look

This is cool, really simulates the state of npcs minds as they walk towards the bell. A phantom arm gesturing at night and the colossus crumbling to sand are great mental images

Really packed in a lot in the limited amount of space, there’s a lot here and the art is great.

First, thanks for all the organizing work, I am sure coming up with all of these titles is a huge job, but I did notice that Magog (my title is Magog’s Mine) has some religious and historical associations, would there be any chance of getting an alternate title?

The father giving all the kid whips is such a great detail. Really nice layout and artwork.

The Crystal Arrow and the Void Timer are both really dynamic, total chaos with the addition of all the NPCs. Also nice making all of the power ups actually instead of actually like in Contra

First off the art and layout are really great. Lots of great detials like Meffery becoming hostile if blood gets into the pool. Really cool.

Thanks for all the feedback, the target level inside the adventure was an unfortunate omission on my part, and the pronunciation guide is such a great idea.

Thanks for taking a look, burger time took me the longest to figure out how to fit it in.

Thanks for checking out!

Physically folding the map to find a clue is a really great unique idea. All of the ninja turtles references were great. Cowabunga indeed.

I liked the wizard schools, are cults, are both unknowingly worshiping the same entity.

The literal man made of bats made me laugh but not in a way I think that would disrupt the tone running this. Obviously a limitation from the amount of space but the solid block for the room keys was a little tough, but not impossible to read. Pretty cool.

The literal on rails combat on the minecart is a pretty interesting idea and the powerball potential to collapse the house is great.

Really liked the moon science fantasy feel, and the low gravity jumping mechanics were a great detail. I know it wasn’t one of the games but the map really reminded me of marble madness.

Great art and nice layout, I appreciated the maps where you could see whats on the floor below, very helpful if someone got knocked off.

“Dream-lands omnium gatherum.” is such a great term for it, thanks for checking it out