Murder Bees AND a Tsunami table! makes me want to check out Pirate Borg.
Doomed Zone
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Felt very 40k, but touching specifically on disparate technology levels between worlds, have expected when players found the ship that it would get blown up from orbit. Nice survival and search framework, I think the days spent searching adding to the roll is a good touch for an abstracted search so you aren’t just stuck not finding anything for ever because of bad rolls.
The foreshadowing of the illusions later when Snojja is a great touch and dropping down into a well full of floating candles is a really cool visual. I also liked the note to read aloud or summarize the box text, I’ve never personally cared fro reading box text verbatim but I have seen people say they like it so I know some people appreciate it and I think this is a great touch letting a GM know they can do whatever they prefer.
The tide water level dynamic is cool and there’s some good foreshadowing about the wizard being an octopus.Lots of memorable locations, I especially liked the hooded figures having a giant turtle you can help them rescue and the skeletons playing accursed jazz. The white on blue font is thematic, but does make it a little tough, but not impossible to read.
Pretty interesting, it would be interesting to see a large sample out outcomes of how often this is resolved with everyone beating each other with fireplace pokers vs negotiation, also maybe beyond the scope, but seems like attempting to get magic powers described as “awful” and bequeathed by a curse might not be beneficial
Nice wizards tower with multiple factions that feel plausible, instead of some stuff that sticks separate groups in a small space with no explanation. I think this is a really good job scoping out the right amount of stuff for the space available so there’s plenty here but isn’t under developed or full of too many ideas. Really like the cover colors too.
Really nice verisimilitude design aspects while still keeping all the information usable. Had to laugh when reading through and saw the word culinary, thinking it was a odd choice, and then reading further and seeing marinade and realizing it actually was correct, just unexpected. The animal behavior hinting at the actual soul inhabiting the bodies was a nice touch too.
Coffins as doors/transports is definitely one of those From things that gets stuck in your brain. And yeah in retrospect, with more space, I probably would add some more clarity around the gold and some specific rules so if the players’ could try and work out a way to get the treasure.
The Annex Dungeon term I just made up, I couldn’t find any preexisting term for it when I looked even though I can off hand think of a handful of previous ones and am sure there are plenty more.
Thanks for checking it out.
There is a lot packed in here. Love the map, lots of great connections between different things like finding the alchemy supplies and then later books explaining how to make potions with the tools and the fruit. My favorite temporal change was the astral silkworm becoming an astral butterfly. Really cool











