Very cool game concept. I kinda struggled to figure out how the entering and exiting worked and what the extra buttons were meant to do, and I think in general some sort of tutorial level to communicate how the gameplay works would be useful for getting started, or perhaps a menu showing what each button does. Really cool game concept and art style though, I enjoyed it and it's definitely got a lot of potential.
Play game
Wheel Of Misfortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #169 | 4.389 | 4.389 |
| Artwork | #425 | 4.278 | 4.278 |
| Audio | #1068 | 3.500 | 3.500 |
| Narrative | #1948 | 2.833 | 2.833 |
| Enjoyment | #2424 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a ferris wheel operator stuck in an infinite loop on a looping ferris wheel.
(Optional) Please credit all assets you've used
No third party assets used.
(Optional) What would you like to be called if GMTK features your game?
Lander, Lend, Joren, Torbjørn, Brennen
Comments
Thanks for playing the game and the compliment! Regarding the cars not accepting passengers, we probably needed to communicate it a bit better, but one of the cars you start with is the operator car (as in the car you, the player, are sitting in and operating from, and can maybe leave from?) and some other cars you get later are upgrade/feature only cars.
We kicked around having every car accept passengers, but landed with some passenger specific cars and some upgrade specific cars. Having cars that don't accept passengers allows for less starting/stopping. If every car took passengers, you would need to start/stop the ferris wheel more, which felt a little less fun.
It ended up not being prioritized, but if we had more time, we also discussed telegraphing things a bit better too. Like maybe only turning on the light where passengers enter cars when a passenger enter-able car is present.
Thanks again for playing the game!
Creepy, although nothing misfortunate appeared to happen other than some bored theme park guests! Cool interpretation of Loop and fun; one small request would be to add keyboard controls for the buttons!
Love the atmosphere! Really cool that you are on one of the carts and can see all the different camera angles. Nice job!
I also made a ferris wheel game but with complete opposite vibes lol
Daam creepy game. Like the fact that you can see the full ride moving and see the carts just rotate like there is no tommorow. The camera shake and the little clickable things make the game feel complete. Great job!
The gameplay alone is a really creative take on the theme, but the atmosphere makes this one of my favorites so far. Stellar job!
Wow great game! Reads very Friday Nights at Freddy's, and the gameplay loop was very satisfying.
This was so fun, I played it for WAY too long. I love how ominous it is, at first I thought I was somehow about to execute all of the guests or something like that hahahha. Really good entry, I loved it a LOT
Very atmospheric. Loved the art style and it scales pretty well as more guests start appearing. Nicely done!





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