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Reinvent The Wheel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3014 | 3.478 | 3.478 |
| Enjoyment | #4888 | 2.652 | 2.652 |
| Audio | #4925 | 2.522 | 2.522 |
| Artwork | #5690 | 2.565 | 2.565 |
| Narrative | #8426 | 1.391 | 1.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You spin gears in loops to earn points and meet a quota.
(Optional) Please credit all assets you've used
See title screen in game for full credits (bottom left corner of screen).
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Comments
Fun and engaging game! I really liked the quota mechanic — it adds a bit of challenge. Thanks for your work!
Really interesting idea, but the really annoying thing is that the restart button isn't working and I have to refresh the entire page, I manage to get to 5 quote an don the 5th I had 130 seconds.
Yeah I noticed restart wasn’t working just before I had to submit. I couldn’t figure it out before the submission time ended.
How you handle it(in code)?
#in my game over script in the gameOver scene
var mainScene = preload(“scene.tscn”).instantiate()
func playAgain():
get_tree().root.add_child(mainScene)
self.queue_free()
#in the main scene
var gameOverScene = preload(“gameOver.tscn”).instantiate()
func gameOver():
get_tree().root.add_child(gameOverScene)
mainScene.queue_free()
You can use https://docs.godotengine.org/en/stable/classes/class_scenetree.html#class-scenet...
Kept me busy for a bit :D
Oh boy, was I happy when I noticed that I could hit enter to build a new gear when I had a grid slot selected. Giving a short time to do upgrades between quotas would be nice.
The motor was a bad investment, it was just too slow and I couldn't add a crank speed it up again, so I lost when I bought it.
I was going to add a sell button so you could sell the gear with the motor and put a new crank on it but I never had any time to. Also, I tried to make an outline on things that could be interacted with when you hover over it but it didn’t work and instead of trying to fix it I decided to prioritise adding new things. I didn’t think about any kind of intermission I really should have added that.
Nice art
Simple and fun to play :D
I adore incremental games—and you can really feel the expandable potential in this one! The systems clearly have room to evolve into something massive.
I got four quotas. As soon as I got a motor I lost. The gears' size was confusing. I thought I was supposed to place it diagonally because that's where the teeth reach.
Very creative concept. Good job!
Thanks for playing! I should have spent more time polishing the generation of the grid because it generates differently at different resolutions so they only appear to connect properly at around 1080p.
Got past a few quotas and almost disabled my hand. Good spin on a clicker game!
Wait was that a pun?
lol didn’t realise
interesting game! i like the incremental idea, it's a little easy, and the crank is definitely hard to work with :')
I'm not sure if I was missing something in the menu in the bottom right because it scaled very small when the game went full screen. But you have the foundation of a solid concept here! It made me think of Lethal Company because I was putting in the WORK to meet that quota in time.
I saw in the comments that the gears are supposed to connect? I couldn't figure that out, but i got past 6 quotas anyway. I love incremental games and steampunk so this is a great concept. Just needs some UI work
Click.wav
I should think something like this with a more dynamic enemy (rather than the hunble quota) would be really fun. Expand this further and further and further and you've basically got factorio but with a heavier focus on tower defence. Could be really cool keep it cooking
My wrist hurts :(