Play game
Loopspace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #832 | 4.065 | 4.065 |
| Audio | #866 | 3.581 | 3.581 |
| Artwork | #914 | 4.000 | 4.000 |
| Enjoyment | #1577 | 3.516 | 3.516 |
| Narrative | #1752 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Contains an electical loop, that needs to be delicately manage in order to operate your ship's systems in constant loop
(Optional) Please credit all assets you've used
Fonts:
https://ggbot.itch.io/digit-tech-font
https://dreammix.itch.io/keyboard-keys-for-ui
Keyboard sprites
https://ggbot.itch.io/raster-forge-font
Sounds:
different pack from Ovani sound
Leave a comment
Log in with itch.io to leave a comment.


Comments
Fun and actually quite challenging.
The immersion is awesome and i love the upgrade system.
Insane that you could do all this in the time you had.
I really enjoy all the art and music of the game and it is very creative, I just find it a bit harsh to lose without even knowing what is happening to you
I really enjoyed the aesthetics of this game. Really creative and fun approach to the theme!
Really good idea, this truly has potential, I enjoyed it a lot. Please keep improving it after the jam :
- it is too short (I had nothing to buy with my credits after a few missions)
- some missions are not well balanced and nothing happens
Overwhelming at first but great game once you get how everything works
Had promise - but I never got weapons to fire, and my buttons stopped working mid game (continue on mission screen). Conceptually I liked it, reminds me of the Space Command party game or whatever it was called back in the day. Scratches that Star Trek itch.
Challenging but really fun. Great idea with potential party multiplayer game mode!
I absolutely love this game! It gave me a similar feeling to FTL. if development was continued, I'd purchase
Great idea
Nice little management game, enjoyed all the variety in screens and modules! Reminded me of a single player version of Spaceteam. Great job!
Thank you
Was just about to comment that it felt like a single player version of Spaceteam!
Really cool entry. I love how frantic it gets. I love when a game has this sort of indirect control and physicality to everything. Good work!
Thank you, glad you enjoyed it
Very cool game, i love the different aspects of managing the spaceship, having to plu/unplug modules etc, cool entry!
Thank you
This game has the perfect amount of stress. It's very fun having to quickly manage all your systems. The way to play the game felt very intuitive too. Great job on this!
Thank you, that is what we were going for!
The artwork is extremely good, and the aesthetic overall was an amazing fit, I enjoyed all of the little touches in places to add nice details, especially the module animations. The gameplay loop overall is also well done, though I think that all the missions except the dangerous cargo are a bit too easy, but the dangerous cargo is too difficult till you’ve powered up your loop sufficiently. Bridging that difficulty gap a bit would improve the game (something to consider in an update perhaps). Also, not sure if I was doing something wrong, but even with all upgrades I wasn’t able to use two large modules + thrusters, which I would’ve expected to be able to given the number of slots you can unlock, so maybe power upgrades also need some balance.
An incredible entry though, don’t take my feedback as an indication I didn’t like it, more so that I did really enjoy it and wanted to share some ways it could be even better.
Thank you for taking the time to write the feedback!
Yes, a bit of balancing is needed, and we would love to add more missions, but approaching deadline got the better of us, and we had to do some balancing changes just before the submission.
Anyway, thanks for playing and glad you liked the game!
Very polished game, the controls were really satisfying to use! At first I was a bit confused about what to do, but once I figured it out, the gameplay was really good! I liked a lot the graphics and the audio, good work :D
Thank you
All of the controls felt great – I the aiming joystick and flight stick really added something to the feel of the game vs just using something like arrow keys; loved that.
From a gameplay perspective, it felt like it mostly just came down to swapping life support out whenever you could afford it to keep things powered. I wish I understood better why my fuses were blowing (I get i was using too much power, but it wasn’t clear what my power usage would be).
I also wish that the Loop aspect was a little more apparent in the game. The circuits sub-system was basically just a “which elements do you want on” panel.
That all being said though, its clear a lot of work went into this. It played well, looked great, and was an interesting overall idea. Great job!
Thank you so much for the detailed feedback
The power consumption information is a good point, perhaps we could make the power consumption bar a stacked chart of each source!

Glad you enjoyed the game!
for such a short jam this is awesome. very stressful but really cool having to interact with the power system directly. it gives you that 'engineer move the power to thrusters' star trek sort of energy. i couldn't figure out for a bit that you needed thrusters on to move away from asteroids, i assumed there was going to be a steering piece lol. really great work on this!
Thank you
Wow stressing game!
If this was coop I beg my friends to play it with me. I reminds me of the game Spaceteam on the phone.
amazing artstyle, great music and Sfx. stressing gameloop (but enjoyable)
10/10
Thank you
I liked this concept a lot! It was a bit frustrating when I didn't know why my shield health was decreasing, but I really enjoyed having to manage my power and ship functionality while navigating and defending. Stressful and fun.
Glad you enjoyed it