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RUN BUN!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3950 | 3.000 | 3.000 |
| Audio | #5452 | 2.400 | 2.400 |
| Narrative | #7551 | 1.640 | 1.640 |
| Creativity | #7657 | 2.240 | 2.240 |
| Enjoyment | #8246 | 1.760 | 1.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The part where player runs laps around the tracks and get random buffs/debuff, is a repeated action (even though the outcome is different every time). This is how the theme "Loops" builds the main mechanic of game
(Optional) What would you like to be called if GMTK features your game?
Buzz
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Comments
Didn't really understand how to land attacks and how to track its cooldown
Anyway, congrats on making it through the jam!
running around feels disconnected from the fight, feels like two different games. removing the lap section doesnt really change too much from the overall gameplay.
the random buffs and debuffs dont give the player any real choice or agency, since it kind of just happens and you dont really get to pick . theres no impact on what the plays gonna do, the buffs just happen to them.
so the only real gameplay is fighting the knight, which is kind of nonfunctional when the boss shoves you against a wall and locks your movement, and without any visual attack indicator or feedback.
The art is pretty cool.
The pixel art is very clean and consistent. It lacks a real gameloop structure and gameplay.
the style is cool, but the gameplay needs some work
i mean i felt like running around didnt do anything? was something suppose to happen? all i was doing was being chased by the guy that was it?
Super cute!! Unfortunately I think I ran into a bug where I couldn't attack for some reason :( But it looked really fun! <3
REALLY CUTE but its kinda hard to attack :(
The game looks really cute, and I liked the pixel-style characters!
That said, the game world felt a bit too large — the characters were quite small in comparison, which made them hard to see, especially with so much empty background space.
I also experienced some lag during the fights, particularly when I got cornered and I had to restart the game. The spacebar fighting mechanic didn’t always register my hits, so not all attacks seemed to land.
Running around the lap is tiresome just like real life. For a game jam, your game should be quick to get to gameplay. I got stuck in a corner with the enemy over me and could not move. Cute graphics your got there, appreciate the hardwork
Please play and rate my game as well.
HAHA, the knight is so strong😂😂 good game!!
Nice concept, you just need to add some in-game feedback to inform the player when the enemy is charging his attack and when the player can counterattack. Cool graphics!
I managed to do the laps, although sometimes the bridges push you, and stop you from doing them.
The no animation for the attack almost made me quit, but I've then look at the commentary and I've seen it's not visible, but working. So I tried again, and it works.
The game is visually great!
The laps system works, though can be a little inconsistent. Music and characters are cute!
Difficult to tell when the player is attacking. Fight is definitely easier with max buffs, though I can't quite tell what they do. After the game over, the enemies health remains between playthroughs, not sure if this is intentional.
In-game tutorialisation would be good, had to rely on the description to find how to attack.
I just went into the portal to kill the knight. Controls are a bit clumsy as there is no attack animation. Somehow I don't know what is the incentive to make laps if I can kill it right away : O has some potential still