Play game
PHASE:DISTORTION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3977 | 2.760 | 3.000 |
| Enjoyment | #5471 | 2.509 | 2.727 |
| Artwork | #5604 | 2.592 | 2.818 |
| Narrative | #6105 | 1.923 | 2.091 |
| Creativity | #7820 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
PHASE:DISTORTION is a Shoot Em Up game where each level is a "loop". At the end of each loop the player will have to pass a QTE in order to proceed to the next one.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Well done!
I don't quite understand why qte is here
and it's a bit unclear when ship control is possible with wasd but on qte only arrows
The game is cyclical, but it seems like there wasn't enough metaprogression or a new type of difficulty
hey so i played the game at first i thought this was a just a simple normal game but the qtes really impressed me and then the difficulty started to ramp up which i really liked and found it fun to play!! I dont know if its a meant effect of the movement but the texture of plane lags when moving. I had fun playing it great job!!!!
Pretty intuitive game, I liked the music! What’s supposed to happen after the escape?
Thank you! The initial idea was that after the escape you get to the next level with a different environment, different enemies and a pretty natural scaling in terms of difficulty. If you were to fail the escape (the QTE) you would have to clear the current level again with a significant difficulty increase. However I ran in to a bunch of difficulties underway and simply didnt have time to implement everything.