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Death of The Flower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #107 | 4.179 | 4.179 |
| Audio | #198 | 4.027 | 4.027 |
| Artwork | #842 | 4.045 | 4.045 |
| Creativity | #1725 | 3.795 | 3.795 |
| Enjoyment | #3707 | 2.946 | 2.946 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The loop is death and the return. You play as an immortal who sacrifices themselves again and again to feed a flower, hoping to reclaim lost time. Each time you die, a glowing bloom marks your passing — a platform for future attempts. Progress is only possible through repeated sacrifices. Your body becomes the path forward. It’s not only a gameplay loop but also a narrative one. The player loops through life, death, and rebirth, haunted by memory and driven by purpose. The world changes with each run, ever nudging the player forward, or backward.
(Optional) Please credit all assets you've used
Pixel art: me
Singer/Songwriter: Kymberley Cochrane
Sound VFX: Braxtyn Larcade
Piano: Porcine Maximus
(Optional) What would you like to be called if GMTK features your game?
cabycat
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Comments
Fantastic sound design and a really creative concept! I liked the looping mechanic but it took a lot of time to traverse a level. The on-screen text is lovely storytelling and the art is gorgeous.
This is super cool! Love the art, the only annoying thing is the platforming when you jump into a wall, it just stops you. Otherwise, amazing game, great work! :D
not enough wall slippery is why
i am starting to play the game and it felt cool the idea od the game is soo great and the art is looking awsome great job
Oh boy, I sure love incomprehensible horrors beyond my understanding!
Great atmosphere. I like the narrative and sound design and overall polish of the game. Though I feel like it dragged on for a bit too long at the end.
thanks for the feedback, the last sequence could use some improvement
The intro is terrific and the zoom in during the sacrifice was a nice touch. A lot to like here!
Great job!
Particularly loved the artwork and the music, nice work! Also I found a secret :)
my secret 6.5kg chonk
Great atmoshpere and narrative, it was fun and deep!
The atmosphere is crazy, I really like the aesthetic
Beautiful art. The jumping mechanic made it kind of tedious to get through but I still enjoyed it.
I love the surreal and calming atmosphere this game has. Overall a really solid game!
Thank you
Man game is too good! How did you even make it in 4 days?
I do have one funny thought. You may or may not find it funny. What would the game look like if we removed the darkness revealing the actual level?
I REALLY LOVE THE STORY BITS THOUGH! WOULD HAVE GLADLY PLAYED THE GAME FOR 1000 HOURS EVEN IF IT WAS THEM ALONE!
You get bright forest XD, also few things are best covered by darkness XD
Loved the vibe, the artwork atmosphere everything
only thing bothering me was the slow and floaty but everything else was great!
Incredible atmosphere, awesome graphics and pretty poetic vibe! I also didn't expect it to have a sung song—pretty cool. Now, the platforming was a little bit frustrating. Sometimes, I felt that my death was unfair...
And the protagonist being slow, plus the death animation being a little too long for a game about dying, along with the lack of new mechanics throughout the levels (buuut, I love how the existing ones are introduced!), made the game feel a bit boring in some parts.
Also... I found 2 cats... This made me happy, so let's forget any problems the game had.
This game is GOTY :D
unique vibe, collisions could be a little better and puzzles could be more varied, awesome uses of lighting and text to set the mood. great job
Amazing atmosphere, visuals, audio, narrative etc. and the fact that your death leaves a persistent platform for you to use is very cool, but it is executed in a way that makes playing through it mindnumbingly boring and borderline annoying. Even within the same level, once you figured out that you need to go as far as you can, die and then use that as a platform, every time, without fail, there is nothing to figure out, you just have to go through the same level over and over and over again, which certainly fits the theme, but isn't enjoyable whatsoever. The fact that the two worst offending levels where you literally know the entire layout and just have to die x times to get through get repeated infinitely (?) just adds to that. The game actively disrespects the player's time and I think that is unfortunate, because there would have been ways to make me understand the "ending" without making me hate the developer and the game. The buggy hitboxes are just the cherry on top to make moving through the levels quickly so you can progress even more annoying.
Yes thank you for the feedback. It does not actually repeat infinitely although it is a bit out of the way. I can see how frustrated some part can be and can be improved upon
My feedback is the same as everyone else's
The singing and nature sounds are amazing, the art is great (i saw your giant-plant image on the discord)
and i like the poem-like feeling (not sure what to call it)
but the collisions really take away that feeling a bit. thats the only problem i have, i keep sticking to the side of the plants when jumping
But everything else? perfect (including the cat in the suitcase, so cute :3 )
thanks for the feedback :D
I love this game. The audio and the cat picture is great. (The collisions feel buggy in some places)
Very creative game, but the collisions are a little funky, and the audio is a bit loud. Still, one of the prettiest entries I’ve rated and one with a lot of potential to become a full game. I also loved the little easter eggs!
Thanks for the feedback, is one single part of the audio loud or is it the whole thing?
A bit in general but particularly, the latter half of the sound for when you dive into the water. I think I also heard a bug in some of the levels where the background SFX stops looping except for the “rain” sound (which I’m guessing it’s someone crumbling a bag, if so, kudos for the creativity!)
hmm thanks for the info, probably there are some uncalibrated sound in there :(
i really like the artwork and lighting and theres cool context for the game good job guys!