Very fun mechanic, and mixing up the arrangement midway really ramps up the difficulty (in a good way). It'd be nice if there was something more to incentivize replayability (powerup system etc), and maybe there could be simple damage number indicator to give the big number satisfaction on maintaining a streak for longer.
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Echoes of the Combo Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2092 | 3.565 | 3.565 |
| Creativity | #2658 | 3.565 | 3.565 |
| Audio | #2836 | 3.000 | 3.000 |
| Narrative | #3851 | 2.348 | 2.348 |
| Enjoyment | #4057 | 2.870 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic in the game is that you have to tab certain keys in a loop. Each time the loop is completed, you deal damage to the monsters, which is the way to progress.


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