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A jam submission

Baggage ClaimView game page

Rougelike factory simulation game with random items
Submitted by Vurj — 1 hour, 46 minutes before the deadline
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Baggage Claim's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1944.1554.155
Audio#4273.8103.810
Artwork#5774.1724.172
Creativity#11943.9483.948
Narrative#23722.7072.707

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The focus of the game is not letting the looping baggage claim fill up with too much luggage! The more it revolves the harder it will be.

(Optional) Please credit all assets you've used
Pixel Art Fonts by monkopus on itch.io

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted

super fun little game! almost got on the leaderboard; was so locked in i missed the deadline to rate the game for the jam haha

would be nice if it was indicated that there was an upgrade limit, but besides that mild gripe I had a lot of fun with this. great work!

Submitted

Fun game with cute artwork and satisfying sound design!

Submitted

Amazingly simple concept, quite fun. One thing I noticed is that the bots don't reserve a suitcase so I noticed that multiple ones can end up chasing the same one which is a bit inefficient. I then also accidentally stumbled upon a way to cheese the game so that it's pretty much guaranteed that you get a high score 😅(Of course didn't submit my highscore after this)

Submitted

Very cute, chill, fun game with extremely refined artwork and presentation. I like how much of a double-edged sword the conveyor belt slowing buff can be - allowing the robots to catch up with the bags easier but also making the bags clogged up easily when they come very fast later on. It also felt like the least consequential buff when you max out upgrades as the other buffs stay always but the conveyor speed just keeps increasing. 

Submitted

Very cute game, has the potential to be quite addictive. Very cute visuals and nice audio as well.

I found this game requires you to be active to often (you have to pick an upgrade before the game continues) to be an idle game, yet as an active there's too little to do before the next upgrade.

Submitted

6203 on my first run, but definitely not my last. This is INSANELY fun and polished! The whole game is so chill and sweet and pastel-looking that even though that belt is going FAST it never felt truly stressful to me. Also, the robots are adorable! Just good vibes. 5/5!

Submitted

Wow! This game definitely found a place in my heart :) Those robot faces – pure joy :з
And now I finally understand where airplane luggage disappears to :D
Thank you for making such an addictive little game, with wonderful replayable gameplay :)
You did an amazing job :) Thank you so much!

Submitted

Delightful art! I like that the upgrade are suit tag. I wish there were more upgrades, but the fact that the robot speed upgrade looks like they farting is a good consultation ;)

Submitted(+1)

Super cozy game that knows it wants to be cozy and it do be cozy! The idea of a roguelike that plays itself is fairly novel in its own regards, and if you take it like a real man it's basically a math game in disguise, but you can also just pick cards and look at your cute robots do their work while relaxing. Very memorable and had fun with it!

Submitted

eeeee i love this game! really enjoyed the soundtrack, the art, and the gameplay - really cozy, and i adore the little belt loop things holding up the upgrades, really charming dramaturgical choice, had a fun chiller of a time with this <3 adorable submission love ur work

Submitted(+1)

Had fun with this one! I think I had a hard time understanding what “too much” luggage meant– maybe some sort of meter or numeric threshold would be helpful? I like that you focused on three simple roguelite levers to balance between (the belt speed, the number of robots, and the robot speed), it made for interesting tradeoffs between the cards. Lovely work.

Submitted(+1)

There's something super satisfying about automating a set of robots to discard people's luggage into a pit of lava hahaha! I also love the little bit of delight in having  the upgrade cards be actual luggage tags. So cute!

Developer

thank you!! im glad you picked up on that! was actually berryllys idea!

Submitted

Super adorable.

Such a chill vibe while also being intensely invested in maximising the efficiency of my little robot buddies.

Submitted

i got negative conveyer belt speed at one point! :D the belt started rotating the other way!

really simple and fun game, well done! really effective art and animation too. 

Submitted

Refined to the core.

Submitted

I played till the end. Nice idle game.

Submitted

I liked the art. Could you rate it in the game? Thank you.
Submitted

This is awesome!! The art is gorgeous, the music and little blops are pleasant and chill, the game loop (literally) is so adictive. I literally put this on secondary screen while doing other stuff. Great work! (and i entered top 10 hehehe)

Submitted(+1)

So close to top 10! (I got around 6400) It's interesting how different stats can become more or less useful based on circumstance - It took quite a few goes to understand which ones I should be taking.  I found myself trying to figure out the optimal ratio between speed and bot number. I can see a vision for the game and it feels like something that could be balanced a lil and expanded on greatly. With how satisfying it is just to watch I can see it doing well with streamers.

Submitted (1 edit) (+1)

This s it. This is the game I’ve spent the most time on in this jam so far, with two hours of playtime, I can definitely say that I’m absolutely addicted to it, lmao. My little owl brain goes “VROOOM” when I see cute little minions doing work and the whole thing gets faster and faster and the numbers go up. I love the gameplay flow, even though I have to say that it could use a lot of balancing because some upgrades are useless and some are broken, at least in my opinion. It is also a little confusing because you don’t know when a game over awaits you.

Together with a bit more fleshed out graphics and balancing updates, I could imagine this game so well on Steam - I will be willing to pay 10€ for it immediately, hahaha, absolutely brilliantly done!

Developer (2 edits) (+1)

awww thank you for such the glowing review i'm so glad you enjoyed it!!! ^^ it honestly means the world to hear you liked it so much! I love games like this too and although been a part of making 7 games so far i've never actually made one that was truely this genre.

haha yes I 100% agree, it took me so long to get everything done the balance was a total rush job! There was a huge period with breaking bugs that either caused early forced losses or being unable to lose. Probably just because of the sheer speed of the feed ramp and amount of bags spawned. They would move past hitboxes in 1 frame or get spawned on top of each other and back up before reaching the end of the ramp.  Honestly so shocked it's as good as it is atm, said previously but removed an upgrade last min that was like 100x better than all others.

But after playing it so much and seeing everyone runs I have so many balance changes that could be made, (server crash is probably always a net negative).

Reworking the lose condition to be clearer and more gradual is a big priority! In the last min to fix the game going infinite I actually changed the lose con when you're above 6k to check an area just before the ramp and if there are x bags in that area you lose, to simulate the area being  clogged as doing the normal clogging logic at those speeds just doesn't work. (also it wasn't enough and one run so far has gone infinite lol)

Wow thats lovely! I definitely want to continue this, def deserves more than 4 days of work to really fufill the vision!

Submitted(+1)

hahaha yeah, it comes really handy that we have been given 4 days for the GMTK Jam this time instead of just three, but still you always have so many ideas and wishes in your head that you can’t finish in time unfortunately. Strangely enough, I have also often noticed that in the last few hours, most decisions are made to get the game running at least halfway and often it is a miracle that it works so well, hahaha.

Anyway, I’m very excited to see what you’ll do with your game in the future and will definitely follow it!

Viewing comments 44 to 25 of 44 · Next page · Last page