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Windswept's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #976 | 4.010 | 4.010 |
| Enjoyment | #2436 | 3.276 | 3.276 |
| Artwork | #2492 | 3.429 | 3.429 |
| Narrative | #5190 | 2.086 | 2.086 |
| Audio | #7111 | 1.905 | 1.905 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using loops to gain speed and different connectors to modify how the player moves around the level. Create and share custom levels too!
(Optional) What would you like to be called if GMTK features your game?
The Dandelions
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Comments
Such a cute artstyle!!! The gameplay is very nice too and it was very fun to make Windi’s Stand (That’s what I’m calling her). The first 2 internal levels were nice and fun. The third one I just seem to have won on random luck? It would be helpful if we can see Windi’s precomputed trajectory, atleast in the level editor. The level editor is very well polished but the lack of audio is still a bit jarring (I know Unity was being a pain but still), A little bit of a story as to why Windi is doing all this would be nice too! I feel that this game, (after a bit more polishing the rougher edges) might make a good game you can make money off of! In conclusion, extremely awesome game, and wish you the best of luck for the game jam!
The puzzles are fun and the third level is pretty tricky. It sometimes feels like a little too much guess-and-check, there might be less waiting if it were a little easier to predict what the nodes will do.
You can use the flag to see your previous attempt's trajectory and placement! But it is a bit of trial and error, and seeing how the physics works 😄 3rd level is meant to be difficult too!
Really good mechanic for a puzzle game. I can imagine it feeling really satisfying in a more polished version with loads of swooping and swooshing effects. Especially once you've set it up to work correctly. I'd say reducing the number of positions you could place your objects would've been good. It felt kind of like "Well, I kinda got the solution, but not quite enough". Doing puzzle games is quite tricky in a game jam though as I have experienced. So well done ! More puzzles please
Well done! I liked the puzzles (the last one took me longer than I'd like to admit..)
The mechanics look deceptively simple but I think there's already a lot of potential in the current set of mechanics - would love to see what other kind of levels you were planning to design!
Nice concept, pretty well executed despite the little bugs but that's okay because of the time contraints. Too bad there was no music or sounds effects, but overall that's really good :)
Cool idea and definitely not an easy game. Reminds me a lot of ultimate chicken horse.
I really enjoyed it! It reminds me a lot of bad piggies. Well Done!
Very interesting game and the fact that you made a level editor makes it even better, gj :D
Cool! A little hard to understand but it is the way it is
I think it's interesting and there are some cool potentials here, would be nice to have more levels to play around with. The level editor is quite a thing to do for a 4 day jam like this, so I guess it would be easier to build upon later. A bit swish and swoosh sound would be really great
I spent way too much time on level 2, my brain was not braining lol. Very cool game and the level editor is seriously impressive. Great job!
I do like how this goes, and spent a bit too much time on the level editor. :)
lots of really interesting ideas here! a level editor is such a good idea for a jam, i hope people make a lot of cool stuff :)
Lovely game! i wish there were more pre made levels to experiment but it was very cool overall
Such a fun mechanic! I enjoyed solving the puzzles, connecting the loops, miscalculating, and ending up propelled to my demise was also fun
This was unique and cool! Art direction was fantastic, the tools were fun to play around with, and the level editor was an impressive edition for a game jam game. well done!!
Very fun, but even more fun than playin the levels is creating new ones. Good luck with judging :D
Love the idea, Reminds me of a mobile game. I feel like the way it was made might make it hard to first learn and I was mainly starting off spamming stuff. lol
We didn't have time for an in-game tutorial, but at least with the level editor - for me it's kinda more fun to click on stuff and see what things do 👀 There is a list of what each connector does in the description though!
I like the arts but it is pretty hard to understand the concept.
Love the art, the levels are cool although it took me a sec to learn how they work, love the vibes and everything else tho! Good Job, check out my game if you can :D