in this days I have seen cute arts. but man this is cute by the letter. I mean it. I love the vibe of the game. nice job
Play game
Go Pedro, Go!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1721 | 3.286 | 3.286 |
| Artwork | #1971 | 3.607 | 3.607 |
| Narrative | #2469 | 2.679 | 2.679 |
| Enjoyment | #4103 | 2.857 | 2.857 |
| Creativity | #5292 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Several aspects of the game are on a loop including the day, the characters, and eventually, the snail himself."
(Optional) Please credit all assets you've used
see description for full credits
Comments
The gameplay feels rather frustrating ngl. It feels more like a game of chance rather than something requiring skill, with the snail moving at such a slow speed and the gnomes kinda appearing out of nowhere, which is almost impossible to dodge. Now, say I had some boost left, and I could see the gnomes coming, I could dodge it with that speed, but like, I cant really see the gnomes with the view, which means I dont get to anticipate and dodge them.
Really nice atmosphere. Visuals and sounds complimented each other nicely. Well done!
Perdo is a runner! Beat it on the first try. Nice simple game.
This game was horrifying to play and i loved it. The stomping of the gnomes was intense, the game really makes one fell small, and not knowing if you're gonna crushed was scary, but in a fun way. I really enjoyed it, thank you for making it.
Took a little that the "loop" is the people repeating their behavior at the same moment every day.
But man, this game looks cute, it really reminded me of Worms 3D and such. Gave me quite the nostalgia.
I think the gameplay isn't really fun and I quit it after reaching the portal once, but the asthetics, I sure would love to see again : )
Love Pedro <3. No but very cute and entertaining game, really enjoyed the aesthetic overall! Well done! :)
Can't help but giggle every time I'm crushed lmao. I didn't manage to finish it, but I'm kinda glad the game is not completely random. I wish there was some way to tell where and when obstacles pass, I even thought the ladybugs were telling me that that was a safe area, but this ended up not being the case. Maybe some crushed grass, or being able to look sideways would already be helpful. Anyway, very funny game, and definitely a creative idea!
Something about this game just hooks you. Even though the game-play is somewhat annoying,I just couldn't leave knowing Pedro would never complete his goal. In the end, I feel sorry for Pedro. I do not know what he did to deserve such a gruesome fate,stuck in an endless loop surrounded by giant monsters. His only purpose is to go forward.
The game suffers from a lack of tells, though I quite like the idea it's getting across. Really unique and creative. Just needed a bit more given to the player rather than expecting the memorization of singular blades of grass to tell where the cycle was going to renew. The contrast between the careful maneuvering and the sense of speed was well done.





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