A fun concept but wished more time went into the level design - the amount of pitfalls that took forever to correct - combined with a lack of hero assets to locate yourself and a small area you could see, Navigating always lingered a small annoyance. The procedural physics based animations are amazing though!
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Thanks for the feedback! Level design shouldve definitely had more time spent on it yeah had only spent about like 5 hours background concepting it then refining and making it. Glad to hear you liked the procedural animations though! It's my first time making a platformer so kinda rusty in this genre still :>