the concept is very nice! it seemed complex at first (because im always like that with board games lol) but then i figured it out ":3 great game
Play game
Die? Dead? Dice!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Narrative | #1736 | 2.920 | 2.920 |
| Audio | #2248 | 3.160 | 3.160 |
| Artwork | #2331 | 3.480 | 3.480 |
| Enjoyment | #2579 | 3.240 | 3.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game unfolds on a looping board, where characters are trapped in an endless cycle of movement, combat, and transforming terrain.
(Optional) Please credit all assets you've used
see description for full credits
Comments
An interesting take on a board game - I like the concept. Just seeing how long you can last before someone inevitably drops. It wasn't immediately clear what inputs I could make, but I figured it out as I went - I think some highlights or indicators would go a long way to help your starting players. I like the clean art and audio and the general feel really has a cohesive style! Thanks for sharing :D
Very creative but also pretty complicated. It’s very intimidating to try at first, but the tile variety is very welcome once you’ve tried it a few times. Nice job.
I agree it can feel overwhelming at first. Just like many board games, the large amount of rules and text might make some people step back. I’m actively thinking about how I can use the strengths of a video game to simplify the tutorial and make it easier to learn. Thanks for taking the time to understand and play!
This is such a creative idea—wow!
I really enjoy playing board games, but having to read through instructions first can feel like such a chore sometimes. You did an amazing job explaining the tiles and showing where the character will land during gameplay. Why not build on that and highlight the current stage of the turn by blinking a white background behind the current objective (like character selection or tile selection)? Since it's a virtual game, you have the freedom to explain things in ways traditional board games can't!
Personally, I’d make the game a bit shorter—a flashy 5–10 minute experience. I know the goal is to survive as long as possible, but you could crank up the difficulty: less HP, more damage! 😛
I could totally see this being played by 2 (zombies vs. humans) or even 4 people, all planning their moves together!
Overall, fantastic job!
Thanks so much!!! I really appreciate how digital board games can make things easier, like removing the need to roll dice or move pieces by hand, and also allow for a more dynamic and helpful UI. I did plan to make the interface clearer, but sadly just ran out of time. Same with playtesting, I couldn’t fine-tune the pacing as much as I had hoped, given that there are lots of tiny adjustable stuff.
I would love to explore the idea of making it a multiplayer game in the future. Really appreciate your thoughts. They mean a lot!
Nice concept, I like it a lot! It definetely hits you with a lot of info that's hard to take in at first, but there's a lot of strategy after you're done experimenting. Sometimes it still feels a bit hard for me to tell what an action is going to do, maybe there could be a preview or an undo button?
-Critcop
It takes a while to get the hang of the rules, and I had a little bit of trouble figuring out what some of the UI was trying to tell me; but once I understood everything, this was a fun time! Honestly, I almost feel like I should play more of this just to have a more complete experience. I also think it's pretty neat how much this feels like a proper board game, complete with a "board game"-like story. Good job!
-Miju
Thank you both so much for playing!
I actually spent a lot of time thinking about how to guide players clearly. I knew the rules might be a bit complicated, and I tried to address that through the UI and in-game rules. That said, time was tight (as always with jams!), and there’s definitely a lot of room for improvement. I did manage to add a destination preview, but perhaps an 'outcome action preview' would be even more useful. I hadn’t thought of an undo button, I’d love to explore how to achieve it.
Really appreciate your thoughtful comments T^T, and I’m glad you both found something fun in the loop :D
Fun little game, took me a little while to get the hang of what was going on haha
but once i did a few laps round the board it wasnt too bad! I wasnt very good, but i liked it a lot :)
pretty good strategy game, once you figure out what each option does, it feels like you are taking no damage but enemies are
I enjoyed this entry a lot, one of the more unique takes on the theme. With a little post jam polish this could be a fun little strategy game. Good work! :)




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