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IRIS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #633 | 4.137 | 4.137 |
| Enjoyment | #659 | 3.855 | 3.855 |
| Artwork | #1237 | 3.863 | 3.863 |
| Audio | #1297 | 3.427 | 3.427 |
| Narrative | #5014 | 2.120 | 2.120 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the character by redirecting their trajectory using a fixed orbit, or "loop".
(Optional) Please credit all assets you've used
I did everything solo apart from music. The music was done by my friend Zapathie during the jam.
(Optional) What would you like to be called if GMTK features your game?
slimewitch
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Comments
Creativity is top notch in this one. It is a simple mechanic but it goes so deep. I have not seen anyone use orbits in this way and it works so well. As feedback I would say maybe add some more interesting music/sounds to get a more hype atmosphere, but that is very subjective. Great game,and also loved the smooth transitions!
This is one of my favorite interpretations of the theme. Very fun! I like how simple the main mechanics are, and how well they work. The visuals are very clean and fits very well with the game.
Simple art style, clear instruction and control, I enjoyed playing it!
Honestly very interesting game, levels were really challengin, and forgetting the always turn left rule leads to your demise. Would have loved to have an indicator on the orbit of the mouse before clicking just to make it a little easier to calculate.
Love the style (especially making it pixel perfect) ! the mechanic is cool but sometimes really raging (seein your ball being killed by your own fault xD).
And also check out my game Loop Wars Unlimited and please leave a rating
Creative use of the theme, really enjoyed the mechanic. Probably a bit tough for my skills but enjoyed it regardless.
Really stylish, liked the idea, would be cool to have some unlockable upgrades that will make aiming easier, slow item, show partial trajectories, etc
Good style and fun concept. One change I'd sugest is to keep the camera locked so that things don't shift while planning.
yeah ive heard this a few times, hope it wasn't too obtrusive!
Geez, this is incredibly difficult, but fun! And everything is so polished and so well-made! My only qualms are that the camera movement sometimes catches me off guard, and the corner bounces makes the ball go in unpredictable directions. But great game nonetheless!
Wow - really clean and elegant singular mechanic and level design - can't believe I actually managed to finish it. Great job <3
Nice concept and tough but satisfying gameplay!
A difficult game done right! Very rewarding, and I could feel myself getting better at it in real time :)
A simple idea applied in a complex way. A little gem of design, well done !
A simple idea applied in a complex way. A little gem of design, well done !
Beauitfully crafted! The screen transitions, quick onboarding and simple but a challenging core loop. I'd end up playing this game a lot on my phone, you should do a mobile version.
Incredible work! Everything from the camera movement to the trails and art style feels refined, which all just make the core mechanic shine. I had a lot of fun.
Wow! This is such an amazing idea! One of my fav from this jam! Very cool game!
Very satisfying when you get the hang of the alternating directions for the orbit.
Difficulty ramps up quickly and but has that addictive feel to it.
Fantastic game as always. You have a formula down for getting mechanics that are so simple yet so unique, and the level design truly makes the most of said mechanics. The artwork and sound effects really contribute to the game and make it even better. Polish and testing is great too, throughout the whole run I only encountered a small bug which was funny and didnt impact gameplay at all. Narrative isn't really there but the game simply doesnt need one. This game is just really well made.
Now I know the feeling of having someone suggest a feature that you tried and felt didnt fit or was left out on purpose. Some stuff I want to say you definitely heard before so I'll skip on them. The only feedback I felt you might need is a small way to show the player that the button is being held, I know it isnt too necessary but at first I got scared that the controls were unresponsive. Overall I really do not have much to say about what can be improved. Congrats on a great submission as always!
Side note: I did say I would leave a comment later. I am currently away so no laptop, but I decided to give the game a try on mobile. Works surprisingly well, almost as good as desktop. Only note is that I think the background music didnt want to load which is always a pain with web submissions. Again, really well done! Long essay, hope you liked the feedback lol
Super polished and satisfying game-play as always! I thought the level design was perfectly fine this time around as well. I suppose the only nitpick is that it really is quite hard, but I can’t hold that against you because I’ve had the same issue with my entry :P