Fun game! The player movement and the level design are both kind of hit-or-miss for me. The player movement is incredibly well tuned and overall very tight, I'm always a sucker for games that give me full control over things like jump height. That said, for how tight some of the jumps are I think the player controller could benefit from a little bit of coyote time to add some leniency. In a similar vein, the level design is very creative and you do a fantastic job of taking a small set of simple components and combining them in interesting and challenging ways. My criticism is that some mistakes are a little too penalizing, for example I think there's a point with the short and long spring where I missed making a right turn and had to go all the way back to the start. Bit of a mixed bag but you did a very good job and this game feels remarkably well polished otherwise for a jam game. I appreciate how speedrunnable the game is too, I could see myself putting time into optimizing my gameplay.
Great job! And congrats on finishing the jam!