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Chrono Echo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2304 | 3.148 | 3.148 |
| Enjoyment | #2513 | 3.259 | 3.259 |
| Artwork | #2939 | 3.296 | 3.296 |
| Creativity | #3951 | 3.259 | 3.259 |
| Narrative | #5478 | 2.037 | 2.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Whenever you fail a level, an echo of your failed attempt is created that joins you in your next attempt.
(Optional) What would you like to be called if GMTK features your game?
Ferre Molenbeek
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Comments
Decently cute game, the visual effects really brought it together and the momentum based movement started to grow on me after a bit even if it felt stiff at times, the only issue I have is that the pacing can at times feel quite slow as it seems a lot of the time you are just brute forcing your way through the level instead of careful platforming. I do find it funny how the character dies when they win tho
The animations and sound effects are pretty funny!
The actual movement feels pretty stiff and floaty, like I'm walking on ice
I wish there were some more twists or strategy to using the looped deaths
Right now it feels like the only strategy is to run headfirst into traps as quickly as possible since you have to wait for each echo to trigger a given trap (so there's a lot of time spent just waiting for the echo to play)
Cool concept though and could see it being fleshed out a bit more
It's a neat concept! I like the ragdoll animation and how they interact with the environment. You did a good job with the replay. I especially like the animation. But... I dislike the movement in this game. It's very floaty and incredibly hard to control. Not a good experience for a precision platformer. Also the camera doesn't communicate very well what's coming up. It's almost like I could run out of frame given enough space. Consider a look-ahead camera so the player can see upcoming traps (if they're perceptive enough)! You don't want the game to feel unfair because the game didn't show you fast enough. This is a great entry to GMTK Loop!
Awesome job!
Great game. the rewind could be a little faster, but everythign is very well executed, and the stumble across the finish always gets me lol
I love how he just dies after beating the level hahaha. Also the sound effect for the mines is verry funny. Great job!
Really lively and interesting.
good
Cute art and nice iteration on the theme. My only complain is that the controls on ladders feel a bit clunky, but cool game overall!
It was really fun, good job !
A cute little platform with a fun core mechanic, use your ghost to clear out obstacles, had a lot of un with this! Nice job!
I really like the animation when the player ragdolls over on death and then gets pulled back to life, nice work!
Nice concept! Would have loved to see the gameplay/ghosts be faster.
Loved it!
very cool, im just not good at it
I really liked it. It is so fun to play!
One of the best games I have played so far. Excellent job, Ferre.
Cute art style, satisying audio, nice mechanics and well executed idea. I especially liked that I get "punished" for dying slowly and then have to wait for my ghost.
Good job!
Thank you very much! Glad you liked it!