It felt good to play this one, damn short through but its understandable for the quality it gives in exchange, neat idea and well executed! : ) ⭐
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Backstreet Backtrack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #26 | 4.769 | 4.769 |
| Narrative | #439 | 3.692 | 3.692 |
| Creativity | #771 | 4.077 | 4.077 |
| Enjoyment | #851 | 3.769 | 3.769 |
| Audio | #1188 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game about hunting time loopers
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Roughly Rendered Games and Xilurus
Comments
It's a fun idea to make both character and enemy to time loop and fight in iterations, managing your wrench is also a nice toch. In the last level, however, it got really frustrating, because my previous selves did not make movement in exact same way and were trowing the wrench to hell knows where and even after I beat three iterations I still somehow lost (got grey screen with only enemy moving, and after reload of the level it stayed gray).
Game is still good, though, with nice artwork and audio. Nice job!
Definitely the most stylish art I've seen this jam. The main character's pylon bobbing with the beat is such a vibe. Hope this crushes the Artwork category, because like I said on Stream— this game's art is good by _released_ games' standards, let alone a 4 day jam. Excellent work in that depatment!
I'm not sure I've ever seen a jam game with as compelling of an art style! I can see the depth of the combat, but I think the difficulty ramps up a little too quickly and the wrench throw feels pretty limited. It makes me want to keep playing though because the positioning and order of operations puzzling required to solve it are really compelling!
The style is CRAZY, can't believe you guys did this in such a short time!! I believe a playable build in browser could attract more attention, but you nailed it
The graphics/audio is very very good, and the idea as well. However I think the combat would have been better if the character does not follow the mouse position when it attack but the directions of the movement keys (WASD). I lot of times I wanted to attack the boss next to me and then it went in a totally different way because the mouse was somewhere else. But it is a good game nontheless and a very good concept, I would like to see this game as a full relase to be honest.
The environment artwork is superb, the sprite placement could use some more polishing (the gun on the boss sometimes appear upside down). For some reasons the music was also too quiet and I wish there was more sound effects.
The gameplay feels fun at first but it became quite frustrating at the final (?) level (not quite sure if it was, but I got too frustrated before I beat the game). On the final level, you had to wait around too much before you can attempt your next steps (after you beat the first phase you have to wait for the wrench to be thrown before you can pick it up). I was also not sure at first about how exactly you can pick up the wrench after being thrown. You couldn't pick it up when it's in-flight, so you had to aim and wait for it to hit a wall. If you miss you had to reset the whole level (I know it was part of the design but it got too annoying with all the waiting for the enemy to get into position where you can both hit him and a wall with a wrench throw). Also I was also not clear on how I was defeated in the third phase (seemed like he hit my clone or something but that again feels super frustrating as an experience to play).
The game is super juicy, and the graphics are very cool, congratulations
The art is beautiful. I found the game a little difficult to understand, but the concept of time loops is really cool! It really got me thinking of the kind of levels you could've designed if you had more time.
Yooooooo that was sick. The art style is beautiful, the loop is boppin, and the gameplay is quite fun. I was just starting to wrap my head around positioning myself such that my brother was shooting himself in loops and that was super satisfying. The last level in general was really fun. Setting up positions so I could pass my wrench to myself. I'd love to see more of this game!
<--- (good riddance to this fool)
What little gem did I found here ?! Simply mind blowing how the art style is sick and the concept of the gameloop with the wrench is a nice twist. Hoped it was a little bit longer but I guess that's a good thing :)
A really really really polished game, if you lauch like that no one could say that was made in a game jam
I really don't know what to say, i'm speechless, this is amazing, art, audio, narrative, creativaisfh EVERYTHING! God i loved this so much, the character design is also veeery good, idk why i would imagine a show on adult swim with these boiz lol, i love the moviment everything has even when you stay still! the mechanic, pretty confusing at first i must say but still incredible. Sadly a lot of people are gonna ghost this as it is not web, when i saw the screenshots and the art i really had to try it tho, even if i most of the time don't play download only games, GG! Only complaint in my opinion is when you die, as most of the times i had troubles understanding if i was alive or not, but nothing to take, great work <33
this was really cool! the reversing got stuck on the final level after like 4 rewinds but it was fun regardless! though i gotta say that i didnt know i could move for a long time since it doesnt say it anywhere (maybe i just missed it idk). also the artstyle for the characters is awesome!








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