Such a neat take on orbit slinging mechanics! I really liked the presentation, but it was a bit difficult to differentiate between level 1, 2 and 3 satellites. It also seemed like I could complete the level even if I hadn't put the correct planets in place? Very fun game though, I'll be coming back to it after the jam to try and beat it!
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Plan-Et's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #334 | 4.343 | 4.343 |
| Narrative | #619 | 3.543 | 3.543 |
| Creativity | #977 | 4.007 | 4.007 |
| Enjoyment | #1368 | 3.579 | 3.579 |
| Audio | #2506 | 3.100 | 3.100 |
Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You LOOP planets around stars
(Optional) Please credit all assets you've used
All original art assets by @Suweeka
Music from DOVA-SYNDROME (description for full credit)
(Optional) What would you like to be called if GMTK features your game?
W1K but read in the most inaccurate way possible
Comments
Trade secret.
Not really, I just tracked the distance from the star and either recorded the current distance or anchored to the nearest orbit when the distance starts growing hence it starts looping around instead of flying past. It was originally meant to be more complicated but figured it might've taken too much time and might've made the gameplay too chaotic.
Cool concept! The art and the narrative are also really well done!
I did enjoy the puzzles, but it was a bit frustrating getting the aim down. Maybe just give the player an indicator of the trajectory when you are aiming. It also felt a bit too easy at times, like I could just spam planets and still pass with 1 star. I think I would have preferred if all the levels were accessible from the start but also a bit more challenging.
Overall really nice job! And thanks for checking out my game on stream yesterday
Really nice concept, I like how you turn simple math and physic law into something really interesting. The punishment is lower will be a little bit better for softcore player like me haha
I really like this one, I could totally see it being a mobile game on the app store. I think the menu could do with some sound effects. Nothing fancy, just something small like a click when you mouse over the menu buttons and a little bop when you click something. This is the most creative take on launching things into orbit I've seen so far.
A very interesting concept, with smooth gameplay and great animations! I adore the attention to detail in both the character design and the overall presentation of the game.
Without a doubt the single most charming space game I've played for this jam, The hard-hat halos are just adorable.
Amazing game! I got hooked on trying to get the fastest times I could, so I’m glad that system was in the game. I think without the time pressure it wouldn’t have been as enjoyable, but I like that it’s also completely optional for progression.
That was super fun!! The art is incedible omg I love the character drawings! When i started to combine the planets it really got fun, very cool mechanic and super creative use of the theme well done!
The next button didn't work for me on the first 2 levels (and maybe 14, it was fine other than that), but going out to the menu let me select the next level.
I liked that you could still progress even without 3 stars.
The setting was cute, and the sandboxy mechanics were fun!
A bit difficult to judge where each planet is going to end up, but the concept is cool! Also, excellent art!
I don't love the core mechanic. It feels like a mix of a math game and a precision game, which could work, but it is too simple to be really engaging, and missing an orbit feels frustrating. However, the art style and the story are amazing. I love the idea of playing as the angels who create the universe. I wonder if you've ever read the book of Enoch? I think its in 2nd Enoch. Its not an easy read but there is a huge section where it just lists the names of the angels and how the "circles" of the planets that they control. - there's room for interpretation there, but if this is related, it really fits.
Lots of the frustration could've been mitigated with an undo button which we've become painfully aware of by now. A lot of the lore and aesthetic is based on pre-existing stuff from Suweeka's fictional setting, I recall the divine hosts (aka the math angels featured in the game) are heavily inspired by high order angels in christianity but with a math twist to it. I'm a big sucker for christian cosmology and know angels (and especially archangels) are tied to specific planets, but couldn't tell you if that's what the artist was going for when he choose the theme
The concept is neat ! There's a bit of time to get the hang of the controls, but when you've learned it, the game's fun :)
And hey, if you failed your planet throw, at least you can spam the star system with asteroids as a consolation prize.
Amazing art! I got stuck on level 10 for the longest and FINALLY beat it. Execution wasn't hard of course, I just had to remember all the sweet spots I memorized. I enjoyed this very much, I'll be sure to come back and beat level 12 and onward!
Really well-polished game!
The art is cute, and it's fun to just spam planets and see what happens ^^
The art and narrative are really good! As for the gameplay, it's really fun to find combinations to get the planet that is required, interesting use of loop theme as the idea of orbits. Great work!
Very fun game! It's really addicting trying to do the levels perfectly, and, of course, THE ART AND WORLDBUING OMG. Amazing!!!






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