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A jam submission

LoopCraftView game page

Submitted by Slizzyslay — 19 hours, 19 minutes before the deadline
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LoopCraft's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#27212.6102.610
Creativity#38933.2713.271
Enjoyment#42882.8142.814
Audio#47982.5592.559
Artwork#55232.6102.610

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Well my game involves a Monk. But not just any monk. He's a farming, surving, crafting son of a gun. But there is only one problem every time he goes out farming, crafing, and well trying to survive... He comes back to the start, with all his farm back and he has to start all over. There is one silver lining to all of this that what ever items he found along his journey, always come back with him and it seems he gets a bit more time with each adventure. Can he find a way to find himself out of this never ending hell? Also this is my first ever completed game ever and I am just so excited that I got the chance to join this community this year. Any feedback is appreciated. Crafting cheat code - 5wood5stone-cystalpickaxe 7wood7stone7crystal-metalpickaxe 5metal-5wood-5stone-5crystal-crystalshard 3crystalshard-escapekey

(Optional) Please credit all assets you've used
I don't know if I am doing this right but here are the assets I used and I am so grateful!-Admurin's Pixel Items-25 Fantasy RPG Game Tracks Music Pack-SciFi-CultistsPack-2D Topdown Seamless Forest Tileset

(Optional) What would you like to be called if GMTK features your game?
Slizzyslay

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted

Wow Such a good concept!!

Submitted

Great first game and a game overall, the music fits it very much and the surroundings is beautiful. only thing I would change is to not rotate the player by that much when they move around to the given direction. great one!

Submitted

Great first game!

Submitted

Not bad, it's a pretty complex game for your first jam. Most people must have pointed it out, but rather than rotating the player sprite should flip. It's musch more natural.

If you want the game to feel more alive try giving the player some feedback from actions, little flashes, particles, small wiggly animations... Game juice is awesome to make your game look good (even if it's a bit buggy)

Other thing i'd suggest, make sure text is readable, the colors you chose are slightly off, try at first with black on white or white on black, if you add colors try not to make them too vibrant or have a look at some color theory. There are many tools online to get a color palette.

The rest is up to you, keep learning, keep improving and one day you'll end up creating a masterpiece :)

Developer(+1)

Hector thank you so much for this thought out feedback. This is super helpful and I will definitely be taking this into my next project. I appreciate it my friend! And thank you for playing my game!

Submitted

This is really well done for a first jam and game! Collection, crafting and progress and the loop mechanic works perfectly : ) good game!

Submitted

Nice first entry! I found the movement funny and the automatic-crafting that incentivizes finding the recipies was interesting! Congrats on finishing your first game :)

Submitted

Hello again, solid work for a game that was made in 4 days with 1 month of gamedev experience bro, keep up the work and don't give up, if you keep making small projects like this you will definitely improve. Devs should help out devs, so if you have any questions our team would love to help you out on Discord.

Submitted

There's definitely a lot of room for polish, but your game is very playable and forgiving to compensate. Making crafting automatic was a good call, as well as keeping your resources with each loop. It reminds me a bit of early app store games like Pocket God where you combined elements to create new discoveries, but with an element of exploration. Nice work for your first jam!

Submitted

Cool concept! I think that the sprite rotation was a bit disorienting, but I got where you are going with!

I think with some more polish it could actually have a very satisfying game loop!

Not bad at all for a first game! Well done, keep it up!

Submitted (1 edit)

Reviewed on Stream: https://www.youtube.com/live/qmE3TfBP5F0?t=847s

Submitted

I can see what you were going for! Great game for a first jam game

Submitted

The speed survival aspect was very novel and quite enjoyable!

Submitted

I really like the concept and gameplay. The game could you some polish here and there but for a first game jam it's really good!

Submitted

I love resource gathering games so this was really fun!  It's a pity more of the world wasn't filled out with completed assets but as it was your first jam you honestly just did really well to complete this!  The gameplay and movement/collisions were all great, and since you used a lot of asset packs for the art I'm guessing this is where most of your time went.  I didn't love the entirely rotating player (this was super confusing at first) but that's an easy thing to tweak.

Congrats on finishing your first jam - I hope to see you in more!  (You're also a great vibes streamer so I hope you keep at that too - thanks for playing the GMTK jam on stream).

Submitted(+1)

Great concept! After failing once, I managed to escape in 2:46.

You've already got comments outlining some of the bugs, so I won't go into that. A crafting game is an ambitious project for a first game, especially with only a few days of dev time, so props for pulling it off! If you were to expand on it, I'd say some enemies would be a cool addition.

Overall great job! Looking forward to playing your future creations.

Submitted

I found you through the stream, but unfortunately I couldn’t send a message there.

Couldn’t hold back my curiosity to check out your first developed game. So, despite the character rotation issue, you did a great job, nice game idea!

Also, I’d be grateful if you could try out my game and give it a feedback!

Submitted

Original idea on the time loop mechanic haven't seen anyone doing gathering of resources.

The thing that needs the most improvement is telling the player that he needs to go to the structure in the first zone to craft the items. Because you can read in the description what items you need, but the game tells you that the items will be automatically crafted for you if you have all the ingredients. Which is not the case.

Rotating the character based on where he is going looks really bad. I get that it shows you where you "attack", but it looks really weird.

There is also a bug where if you fail the game and hit retry the old inventory keeps showing and will not be updated even if you gather new resources. 

But don't let me discourage you from game dev. For one month of learning game dev this is great!
 

Submitted

Great concept. I enjoyed playing it, it’s really cool to see what you’ve achieved in 4 days. Keep up the good work!

Developer(+1)

Jordi thank you so much!!! Likewise brotha I had so much fun with your game!

Submitted

A good idea for the loop, I like the idea of gathering lots of resources to try and help you build up your inventory and equipment to help you accomplish the level - it's a bit tricky to work out what I was supposed to be doing at first as there are a few assets scattered around randomly, I really thought I could interact with the snail but just couldn't at all or the house for instance.

It's got potential, it needs a bit of UI work just to help guide the player a little bit, well done!

Submitted

Nice game. I'd say the crafting cheat code should be somewhere inside the game as i was confused at the start what I need to craft things.

Developer

I agree... I spent a whole day trying to setup the crafting table UI but could not get it figured out for the life of me. Thank you so much for playing my game and the feedback it means the world!!!

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page