Hello !
Loved the attack mecanic, it brings a new rythm to this kind of boss fight games :) Congrats !
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2139 | 3.355 | 3.355 |
| Creativity | #2236 | 3.677 | 3.677 |
| Artwork | #2246 | 3.516 | 3.516 |
| Audio | #3637 | 2.839 | 2.839 |
| Narrative | #4255 | 2.258 | 2.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you must choose a sequence of infinitely looping spells
Very cool idea! It was a bit hard to keep a look out for the attack timings while also trying to dodge the Boss's attacks, so maybe there is some room to improvement there. Still had a lot of fun tho! :)
Waaaaawww thank you soo much, your comment meant so much to us (The best one we had, your so kind) We really appreciate it, like.. What you say is kinda crazy haha We really hope that it's gonna happen like you say, we had a lot of fun doing it. From the bottom of my heart Thank you!!! Every game we made is better and better, i hope you're gonna like the next one <3
I really like the boss design ! and the game mechanic is sweet too ! I had some issues with the audio being too loud in some places. But it was still enjoyable
Hi! You've got a really cool itch page! I've enjoyed finding all the pictures!
Amazing art and UI! It was really fun to try out all the weapons (the fireball IS the choice) and explore all that the game has to offer. Good job!
PS. What is your team name stands for? Totally Angry Teapot? :D
Hi! Thank you so much, really glad you enjoyed the art and the UI ! It's true that the fireball is kinda OP, it's my favorite choice too haha It's so nice to hear you talk about it, we had a lot of fun putting it all together :))
As for the team name... it's a joke in French haha So basically, TAT is Team Au Thé, which is like the team of the tea, but it's also sounds like the name Timothé which we found funny (none of us is named like this pfahaha) But you're the first to ask so, thank you i guess ☺️
Really liked the idea and the boss fights were challenging. I do agree with the previous comments in that it was pretty hard to keep track of all the visual information on the screen like enemy positions, player positions, bullets, attacks, and the rhythym meter. Maybe keeping the rhythym meter in a fixed position on the UI would be better, or even have the music sync to the current weapon's rhythm to help. Great game!
Pretty fun! It took me a little bit of time to understand it, but when I did I was able to do a lot better! Like the comment below me said keeping track of everything going on was overwhelming (I don't play games like this much), but it was exciting :D
Cool arcade like game. Very interesting including the loop theme in the timed attack. It was tough to track monsters projectiles as well as the timed attack, a nice challenge. though.
I can see a lot of work went in and it totally paid off!
The browser port didn't work for me but exe worked fine, and after defeating the level 3 boss the 4th and all then after just died in one hit, which I'm kinda glad by since 3 was very RNG lucky. The dodge didn't feel like it had any i-frames either, but still, really cool.
The timed attack added a nice flavour to the gameplay. Good job!
Nice weapon design and animations!
The song was a little low energy for the amount of action going on, felt like a town theme not a boss theme. Definitely would have preferred something a little more intense and arcadey.
This was a pretty interesting game, I liked the timing attack mechanic
This way really cool. The animations were nice, and the combat felt really good. Awesome game!
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