jood jame
Play game
Six Steps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1016 | 3.278 | 3.278 |
| Audio | #2683 | 3.056 | 3.056 |
| Creativity | #3419 | 3.389 | 3.389 |
| Enjoyment | #4856 | 2.667 | 2.667 |
| Artwork | #6171 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You mainly do the same things all over again (emphasis on loop), but for gameplay purposes, things do change.
(Optional) What would you like to be called if GMTK features your game?
ItsMeSockBoy
Comments
Nice concept, as a train nerd, I can't help but notice the train that takes you halfway across the world from Singapore to Toronto... Anyway, I love the mundaness of the game and the asestics blends in pretty well, pixelating the background is a nice touch that really adds to the aestics, GGs!
Nice concept, the audio matches quite well the different stages. A little ending screen(s) could be a nice addition, although I enjoyed trying to get out of the loop after the first run :)
I was not expecting the sudden spookiness. I really liked that twist!
Wow.. I rated a bunch of games and this one is my favourite so far! I love the concept but it can totally use some polish. Day 6 scared the shit out of me omggggg I was not expecting that!!! I want to see this turned into an actual full fleshed video game. I will definitely keep up with your developments.
Great job!
hello. thanks for the comment! i'm very happy to hear that this game was your favourite out of the ones you've rated! because of the short deadline and many other reasons there is some lack of polish. yeah that was my intention to make day 6 creepy.
i'm very happy to hear that you want this to be a full fleshed out video game! post-jam i may continue work on this game.
hello. thanks for the comment! i was thinking while making the game if the changes would catch some people off guard (one of my QA testers wanted to stop playing when day 6 came because it was "too scary" for them! even after assuring there wasn't anything scary they still refused). you'd think things would be the same because the theme is literally just "loop," right? well, not really in this case haha
The game has a narrative hook that kept me playing. But the game could use some more polish.
hello. thanks for the comment! before release i actually had some QA testers play the game and they said pretty much the exact same thing you said! because of the code that was held together by duct tape (slap in the engine the game was made in there if you will) and the rather short deadline, there wasn't much polish as i wanted there to be. nonetheless i'm still glad how it turned out and that people are liking it!





Leave a comment
Log in with itch.io to leave a comment.