Nice take on the loop theme! Some of the levels were genuinely quite difficult!
Good work!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4343 | 2.805 | 2.805 |
| Creativity | #4560 | 3.122 | 3.122 |
| Narrative | #5101 | 2.098 | 2.098 |
| Audio | #5131 | 2.488 | 2.488 |
| Artwork | #5820 | 2.537 | 2.537 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must loop around the angry spirit in order to beat the level.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Lizzaroo
Very cool idea and good take on the loop theme. I do think the art is a little bit too simple in my opinion but for 4 days it works great. Overall a very good game! Could you rate my game?
This is a clean and simple concept and the art style is just as clean and nice. I think the movement could use a little work to be less floaty, but the game has a lot of potential!
Interesting concept especially on the loop theme. Understanding the level in order to backtrack efficiently while dodging a new threat is a unique way of tackling the 'loop' most certainly! My complaint with the game is that the movement feels way too 'floaty', which sort of slows the gameplay down a bit, and makes the flame a bit too easy. Regardless, good work on the game!
Great concept! It's fun to bait the flame into dashing past you, the telegraphing is perfect. The later levels are quite challenging but made me think on my toes. It's a really cool idea to have a platformer with just one obstacle for each level and it works well. I wish the controls were a little more forgiving, as in maybe make the jump a little quicker? Especially when climbing staircases you can lose a lot of time due to the low gravity, but it definitely adds to the tension. The ending is also so nice, it's so cool seeing the outside world like that. Great stuff!
Great concept and was fun, but I think it would be a lot more fun if everything moved faster, currently walking felt extremely slow and the enemy moved slow enough to where its really easy to dodge.
Fun take on plaformers with having to go back to the start - I'm not that knowledgeable on platformers but it seems original! Really permits exploring the level in depth. Main character is simple but cute, animations for death and in end screen gives personality. Music and other assets fit well, good curation. Had fun::
Congrats on the jam submission! Cute art. I would say that while you can loop around the enemy to avoid him, it's not necessarily the only way to avoid it Maybe you can make it so that you have to loop around the enemy to get to the next level. But it's a good start. Well done!
I like the idea, though I think the whole game would benefit from being a little faster (walking, gravity, and the angry spirit) to raise the challenge.
The inside of the ruins are a bit bland, but I did like the transition to outside at the end, that was a very cute ending~
I love the animation for blobby! I got pretty good at dodging the spirit which was fun. I often struggle with good level design, but it was very well done in this game. Really like this idea :3
I really enjoyed it! I really like the concept and how you incorporated the theme. The only thing I would can is the speed as it is way too slow, but all in all, Well Done!
Interesting game! Dodging the spirit was definitely a challenge, but I'm interested in how you interpreted the loop as being the maneuver by which you avoid the spirit. Great stuff!
Pretty cool game! My biggest problem was that I didn't enjoy the controls very much. Even just having it so that the player could change how high they jump depending on how long they hold down space bar would have gone a long way. Still a fun game, and it was fun having to find a way to loop back to the beginning in each level :)
I thought the concept was cool and the level design was very well done. I think that the spirit was difficult to dodge in ways that were frustrating, where often times I would get stuck. I think if the controller was smaller, faster, and more forgiving some of the levels would've worked a lot better. Really well done idea and levels though, I had fun!
Nice game! Really like the little balloon guy artwork!
I did find the floatiness of the character a bit frustrating. It makes descending a lot easier, but climbing back up felt really frustrating.
Thought the difficulty curve and level design was really well done. I was able to make it through all the levels but I definitely had to retry some of them a handful of times
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