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A jam submission

BalloonmancerView game page

Precision projectile-launching game
Submitted by Kuodos — 6 hours, 13 minutes before the deadline
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Balloonmancer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7504.0834.083
Artwork#21443.5423.542
Enjoyment#36672.9582.958
Narrative#37212.3752.375
Audio#40112.7502.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You loop arrows around using magic

(Optional) What would you like to be called if GMTK features your game?
Kuodos

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Comments

Submitted

Fun game and theme!

Submitted

took awhile for me to get figured out and a clearer tutorial would've been nice but still had fun with it once i got the hang of it!!! 

Submitted

This is a cool concept and I had fun. Although I feel like the responsiveness could be improved as the delay after which the arrow is fired from the loop feels random and makes it really hard to hit your target.

Submitted (1 edit)

It's pretty fun and interesting concept of "loop", but it's also quite difficult. Took a while to figure that you can "carry" the arrow through the purple area by spinning it around. There's some seemingly random delay after releasing my mouse for the arrow to actually be released, but I'm not sure if it's supposed to be like this.

Submitted

Fun game with really smooth gameplay! I've never encountered this kind of concept before. Absolutely amazing!

Submitted

Interesting and cool concept! Took a bit to get used to the controls, but it was a lot of fun. Great job on the visuals and overall design!

Submitted

Creative idea. But took me a while to understand the mechanic. Also the circle was snappy. When at the boundary of the box and if the cursor is inside the circle but outside the box and the cursor is moving, the circle should still follow the cursor. This can make it more intuitive. That's my suggestion.

Submitted

Fun Idea, but incredibly difficult, sometimes the levels felt unfair but I understand its hard to nail levels without tons of playtesting. the art is very good and I enjoyed what I played!

Submitted (3 edits) (+1)

This is how I think using real magic would feel like. Controls were a bit confusing but I really liked figuring it out. I managed to reach the levels with blue baloons. I like using unconventional controls, and jams are one of the few places I can encounter them. So it was a fun experience for me. Maybe showing the tutorials a bit earlier would have been a bit beter for a general audience. Btw I think tutorials were pretty clear. I gave it very high ratings because I enjoyed it, it's creative, the magic effects were cool and ofc baloons are evil.

Submitted

Really creative. I'm pretty bad at this, but once I got the hang of it it was very fun! Like some of the other commenters I don't totally understand the arrow though, so it's possible that I didn't really get the hand of it haha.

Submitted(+1)

Pretty creative take on the theme!

I like the graphics, but the music was a bit repetitive. My main gripe is with the controls - I still don’t really understand how it works. I get the pressing LMB and releasing it part but I don’t understand what the arrow means. Also, it feels like sometimes it bugs out or something.

Had fun with it nonetheless, so if you iron out these issues it will be quite a good game!

Developer

Thanks for the review! The arrow (on the circle) indicates at what angle the arrow will release once you release LMB, and you can spin it to speed up or slow down the arrow. Looks like a lot of people didn't understand that mechanic, so I should've spent more effort on the tutroials

Submitted

The controls could be improved, but other than that its a great concept and has some great potential!

Submitted

Really nice challenging game. I couldn't understand the Hold input at first, but I've figured it out, it was quite useful. I completed the game in 20 minutes.

Submitted

Fun game, wish the arrow would launch even while holding the mouse down, I found it a bit frustrating having to let go. Great work!

Submitted

It's a masterpiece! It is quite fun and I like both the puzzle and skill aspects of the game.

Very interesting game! I love this little game 

Submitted(+1)

Love the simple mechanics. Took me a second to understand you can change the speed of the spin. A first thought addition would be to add a level select cause it's a pain to play through levels if you accidentally refresh (like i did ha). Also I need to get a mouse cause this is hard af on a trackpad. Overall, great work.

Developer

Thanks for review! I actually had a level select while debugging but thought it wouldn't be needed, guess I was wrong

Submitted

Hey! Pretty cool idea. I really enjoyed playing this