Really well polished entry, and the flight controls feel pretty good, Nice Job!
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JetStream Rush Turbo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #722 | 3.829 | 3.829 |
| Audio | #1568 | 3.341 | 3.341 |
| Creativity | #3083 | 3.463 | 3.463 |
| Artwork | #3388 | 3.171 | 3.171 |
| Narrative | #4342 | 2.244 | 2.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You regain your ships boost by doing loops, so that you can fly through more loops!
(Optional) Please credit all assets you've used
See description for audio and font credits
Comments
Really fun game, nice idea with the boost mechanic and regaining it by doing loops! Though I missed text mentioning the boost meter being that pink inside - I discovered it by accident on the second level after wondering why I bounced off some loops :)
Really really great game!! Super appreciate the variation of scoring mechanics, and the controls and movement feel good! Nice work!!!
Game is quite fun, although I had issues with the boost rings. If I changed direction at all, it would crash me into the ring. It felt weirdly difficult to maneuveur, so maybe some lenience on these boost rings (i.e a speed check as opposed to a isBoosting type system) could be helpful. Otherwise, really cool game and it actually uses the theme really well!
Super smooth controls and sky writing is neat. I sometimes got stuck doing loops around a star or something. Being able to pick it up with a loop or something would have been nice.
super impressive for just one person. clean as hell, polished and working well (the same cannot be said for all jam games haha) i had a great time zooming around! thanks for submitting this to the stream :)
Very clean and sky writing is the way to go! Please give my word-search game a try, it's nothing too fancy but very playable. Please try and rate if you can, just want to get it out there!
The movement physics on this feel great and the level design complements them well. Very polished.
I’d maybe replace the loop and cloud graphics and go all-in on geometric/angular design, because the plane looks super slick. The integrated boost bar in particular adds a lot.
Solid movement with some fun ideas, however I feel like there was more to explore here when it comes to changing up the gameplay and levels - some environmental effects sharp turns, creative routing, some new ring types, something to keep the spice flowing! Even something as simple as showcasing the boost rings later can help with the game feeling bigger, even if the time constraints meant that you couldn't add more mechanics ^w^
Glad you liked what was here. There absolutely was more to explore haha. I wanted to create more obstacles, things like moving walls, timed lasers, moving rings... Next time I think I need to allocate a dedicated chunk of time for level design and tweaking. The levels that are here work, but I'm not super happy with them since they are so bare bones.
You did really good getting the movement feeling down. I lot of games this jam used keyboard controls, or sometimes even mouse movement and weren't able to get it to feel responsive and you did! I also liked the sound FX, the clouds, and the fact you got so many settings programmed in such a short amount of time.
sharp super fun exciting game with a cool hook loop gameplay. I can see the streaming appeal. and the quick "blast" appeal. I had a little trouble getting my direction right moving around but more of a comfort thing. I tried invert. Nice touch and features in the settings menu. wasn't expecting that. One of the few games so far that I can see playing again down the line




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