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Path Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #345 | 3.875 | 3.875 |
| Enjoyment | #707 | 3.833 | 3.833 |
| Artwork | #847 | 4.042 | 4.042 |
| Creativity | #2251 | 3.667 | 3.667 |
| Narrative | #4978 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is a Tower Defense game with no start or end to the track. The track is just a loop.
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Comments
big fun. Love tower defense. I wish it had a bit more in terms of gameplay or upgrades, but otherwise was a good try for a jam game. OH and I liked the art style. Simple but appealing.
Interesting tower defense. The idea of having a loop around the track and enemies targeting multiple towers is cool, though I found it quite hard to guard against all the enemies after a certain amount of time. The unique tower types are cool, but the fact that they break after a certain time is a bit frustrating. The generated levels can sometimes spin the layout such that some castles are much harder to defend. My favourite tower was the one that shoots every enemy in range, though I didn't get much further after unlocking it as I wasn't able to get a high enough score.
Brilliant, tower breakdown added a lot of tension and challenge. A critical health indicator might be useful to plan ahead for towers collapsing and general strategy. The cost 7 double-shot tower felt like a little bit too much considering the short range, but overall felt fairly well balanced! You could add LOADS to this, like enemy variants/upgrades/hazards etc. and make a really complete game,
Honestly, more than the circular path, I was fascinated by the towers breaking down and the enemies defeated acting as "currency" for unlocks. I managed to hit 235 enemies defeated on one round. I feel like enemies shouldn't have been allowed to spawn as close to the cities as they can though, and the city position randomization can be similarly weird- my 235 enemy run had both cities next to each other, making things much easier.
Great idea, I loved the art and mechanics, really polished game
Like the art style and the dynamic music.
Very fun! The art style is very relaxing, and the music/audio design are really good as well.
Nice submission. I really like the art and the dynamic music that comes in when the enemies start being evil. :3
The art and audio really suited the game. It was fun!
Super fun game, I really enjoyed using the different types of towers. The sound design was awesome, it was super funny when the monsters would get close, and the dramatic, super funny theme would come up. It made it super fun to play. It would also mean a lot if you could review my game. This is my first game jam.
Clever way to make a Tower defense fit the loop theme. Nice graphics
I like how the audio and art fit with the tower defense type of game.
Really fun take on td genre