A lot of people recreated snake but ouroborous, a lot of people made games about belts, but both? You are the only one i saw
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loop de loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2690 | 3.556 | 3.556 |
| Enjoyment | #3362 | 3.044 | 3.044 |
| Narrative | #5035 | 2.111 | 2.111 |
| Audio | #6063 | 2.222 | 2.222 |
| Artwork | #7463 | 2.067 | 2.067 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as a belt and snake your way through belt loops and connecting back to the buckle.
(Optional) Please credit all assets you've used
IndigoRay(FreeSound) https://pixabay.com/sound-effects/belt-buckle-103410/
(Optional) What would you like to be called if GMTK features your game?
Sami Zein
Comments
This is a very unique way to play snake where you have to try and eat your own tail to score more points. This is quite a simple version of the game, but I'm sure that with more time it will be great
I am really loving all these different takes on Snake that I've seen in this jam, but this is the first one where someone has completely changed the genre. Making Snake into a puzzle game works so well and I love how you did it. I really had fun with this one.
Great job on not letting visual/audio polish hold you back from bringing a really interesting system and concept to life. The movement here was genuinely quite compelling to play through, and the scoring system had quite a satisfying sense of escalation to it!
Such a unique game idea! It fits the Loop theme perfectly. It was hard at first, but once I got the hang of it I had a lot of fun. Great job!
Cool concept, trying to balance the base score and multiplier was fun! I also like how it essentially has no skill ceiling as you can just input as fast as you want. Great use of the theme, nice work! Got 2268 score.
wow, very cool game! i really wish there were more indicators for how the game works, the belt buckle multiplier idea is really cool but it's a little unintuitive to figure out, sometimes you'll just get thrown out of a level without realising (until you figure out what's going on, which isn't obvious). it is very interesting to try and balance getting lots of loops with being able to actually reach your belt buckle. nice work!
This is a truly creative game. I loved the mechanics! I think it would be even better if there was a menu to start the game directly, but honestly, the current setup also adds a nice layer of mystery. Great job!
it is a neat idea but it is hard to tell what is happening at first. a formal menu or something would go along way as it didn't make a lot of sense why you start the game needing to press n to start a new game. It would be nice if the levels were guaranteed to not just trap you immediately, a lot of the levels seem to have stuff below where the player can see and often times where the loops are and the size of the belt make a lot of the level feel meaningless especially if only 1 loop is possible. I'd recommend having more carefully designed levels rather than procedurally generated ones (which I presume is the case for the levels) as it could drastically increase enjoyment if the levels feel satisfying.
I really like the concept. Mechanics are polished! Would be amazing to have music playing, and some particles for that game juice
This is such a unique idea! There’re a lot of ourboros-styled games in the jam but this one presents a fresh take on that concept. The extra feature of randomly generated levels adds a ton of replayability. I probably spent way too much time chasing the buckle. Really fun game!
Really creative and fun concept! It took me a minute to get the hang of it, but once I understood how the scoring works, it was super satisfying. I think with a bit more polish and maybe a quick tutorial or visual hint, this could be an awesome little mobile game. Great job!
I was able to figure out what to do pretty quickly. I think having obstacles would make a good addition to this. Good job!
Yeah when making I was considering pens and pencils sticking out of pockets on the pants being obstacles that you could push back down into the pocket and remove as an obstacle if pushed from the correct side so maybe i'll add those or something more permanent. I've also seen other snake games in the jam have the snake able to loop to the other side of the screen instead of having walls which would fit perfectly with my theme as belt go around the back of pants so I'm heavily considering adding that as well. Thanks for the suggestion!
It's fairly simple, but it also works fairly well. You could polish it (maybe also adding a few things to spice things up) and end up with a decent phone game. Congrats on coming up with this 👍


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