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LOOPBREAKER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5403 | 2.526 | 2.526 |
| Audio | #6109 | 2.211 | 2.211 |
| Artwork | #7498 | 2.053 | 2.053 |
| Creativity | #7744 | 2.211 | 2.211 |
| Narrative | #7990 | 1.526 | 1.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yeah it's a wave game
(Optional) Please credit all assets you've used
ZipiRo
Pixabay
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Comments
nice arena game, i liked using the weapons : )
Thanks for playing, I am working on the game now to make it better.
I dig the arena gameplay! Legitimately engaging in the combat. MY only feedback is what others have already said. I wanna see more juice! :)
I thank you for the feedback. Will adda more juice!
A cool fast based game, i enjoyed playing it but some background music would made it better
Thanks for the feedback looking at you playing it made me understand more about the game!
The game is pretty satisfying sometimes, I’d definitely lean more into that. Like fighting more enemies at once. Overall, pretty fun!
Enjoyed killing those enemies and also liked the minimalistic art of the game. Good work!!!
Thanks for the feedback. Glad you liked my game!
good game i really enjoyed it. i found myself playing it for a long time. i like how i can shoot and use melle attack at the same time. makes everything so much more entertaining! also the only thing i can complain about is the enemies being a bit too fast but that is just personal preference
Thanks for the feedback. I will make an update to it after the jam I think! Surprised that the game gets good feedback.
kinda fun but feels a bit boring during the first waves. also i'd restrict the player from starting the game without picking up any weapons because that just doesnt make any sense. also the floor becomes a bit painful to look at after a few minutes of playing, i'd suggest making it a bit darker or using a different colour scheme or smth
other than all that it's fine! good job
Thanks for the feedback! I am really surprised that people like the game, when I published the game I thought it was a waste of time! But I will try to update the game and give it some polish!
It felt really cool at the beginning and I understand the foreshadowing aspect.
What got me a bit frustrated is that you had to re-choose the blade everytime and it would let you start without one. Happened to me a coupe of times, spending one minute just running around.
Gameplay itself was cool, would like to see more enemies in the earlier rounds.
Please consider playing and rating my game, too :)
Thanks for your feedback. I didn’t really do much playtest when I made the enemy spawner system so I didn’t know that it will be this slow! Yeah I will rate your game!
The beginning of the game felt really good, but then you decided to go back to 0 and after that the game felt very very slow. only getting a gun at level 3, and the enemies spawn very slowly. But dont get me wrong it s good game and has its potential. Nice job.
In the beginning I tried to make some tutorial but the time got to me and I barley gotsubmmit the game. I will try to update the game after the jam.
The HUD is a little bit hard to read but i was happy with the variety! All the different weapons and things to buy! Good work!
Also I'd appreciate feedback on my submission if you get a chance!
Thanks for the feedback. Yeah I will rate your game too, that’s what everyone should do.
Yup. That strategy works!
This feels really close to being a very fun game, but I think it needs a bit of polish. The progression feels a bit slow, both in how quickly you upgrade weapons and how many enemies spawn in. The taste you give the player at the start feels actually quite hectic and fun to play, but it takes too long to get there. Also, I think a bit more feedback would go a long way - people have already mentioned the issue with spawning in with no weapons which should be relatively easy to fix, but furthermore I got room 1 and then interacted with it and seemingly lost all my progress? I'm not really sure if it was a bug or part of the design, but the point is that since it wasn't communicated well to the player it's hard to tell. You should put some polish on this and release an update, I think you have a lot of the pieces of a fun survival progression loop in place already. Great job!
Thank you for the feedback. Yeah when you get in the other rooms you should be killed then just continue. But the problem there is that the shop data gets wiped when you return to the main room, because of the scriptable objects way of working. There is not much communication because I putted my time in other things that didn’t really got to be used! This time I will really try to polish the game and release an update.
I really like the concept! There were a few times I spawned with no weapons or there were no enemies for a while but did have fun when I was equipped. With more time and polish, I could really see this project grow into something even more awesome!
Thank you for your feedback unfortunately to finish the game you need to get some keys, when you get the keys you use them to unlock a door. But after that door you can’t move anymore because of some if statements. The times when you spawned with no weapons where when you didn’t click on the weapon you wanted to use, because it resets every run! Any way this time I will really try to make an update for the game so that is will be better!
I enjoyed the gameplay, would have loved to see some more enemies on the screen, it felt like I was most times waiting for new enemies to spawn (Aside from one run where I was positively swarmed with enemies, which felt really good in contrast). I also encountered a bug where I was spawned into the arena without any weapons, which also happened on a room change, was an interesting experience of helplessness in a wavegame :D
With a bit more polish this game would have been really good! Nonetheless good job for delivering what is essentially a complete wave game with progression in the scope of the game jam!
I am glad you liked my game, I experimented with a lot of things doing it. That’s why it is not really finished. Problem is that you can’t really finish it because at the finish part you can’t move anymore. The enemy spawn is a little slow, but that’s just because I didn’t do any playtests. I’ve done a playtest today and I played for 25min till the part where I could not move anymore unfortunately. Thanks for your comment, makes me try to tell more people to try the game and maybe try to polish it so that is completable, I thought it is good for nothing and to not tell people to play it!