Good idea! It takes some time for me to know what to do.
Sometimes I don't even realize it and I've already lost a team member, that feeling is not good.
| Criteria | Rank | Score* | Raw Score |
| Audio | #141 | 4.115 | 4.115 |
| Artwork | #148 | 4.505 | 4.505 |
| Narrative | #152 | 4.078 | 4.078 |
| Creativity | #271 | 4.318 | 4.318 |
| Enjoyment | #297 | 4.068 | 4.068 |
Ranked from 192 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Help a crew of four collaborate to escape a 2-minute time loop before an impending disaster.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Hank, Sean, Amy, Alana, & Thomsen
Good idea! It takes some time for me to know what to do.
Sometimes I don't even realize it and I've already lost a team member, that feeling is not good.
I loved that there was voice acting in Loop Protocol, and the loop was well implemented. It took several tries for me to beat each level and everything was easy enough to figure out after multiple tries and beating the game was extremity satisfying. I didn't encounter any bugs or issues while playing either.
Hey, that was great, I've managed to beat the game in three tries. I would definitely play more of this! Great job, if I were to give some feedback I would add more SFX - for console interaction, fixing issue etc.
The game is overall VERY well-polished, but for some reason it was really laggy for me when playing on Firefox. I quickly understood what I'm supposed to be doing, but I would have a delay between pressing a button and my input actually registering (the input duration would also be extended, so I would often overshoot the console panels when walking). This caused some frustration and after something like 7 attempts I switched browsers. After switching to Chrome, I got it on my first attempt :D
But yeah, the idea is super cool, the art and game feel are excellent and I really enjoyed the game once I managed to get rid of the lag :)
This is so good. It was fun and just challenging enough that it took me a few loops to finally win, but it never felt frustrating. Everything felt polished, the art is beautiful. 10/10!
Awesome game. Gameplay is so elaborate. I love the fact that it reminds me outer wilds, one of my favourite games.
Wow, pretty complex for a 4 day jam. Really well executed but pretty damn difficult, at least for me.
Perfect mix of stressful and fun - saving the crew required a lot of quick thinking and was really satisfying to finally achieve. The visuals and audio are also great, and overall this gets all 5s from me. Excellent submission!
That was great!
Simply great!
:)
I like how it seems so impossible at first; but it's actually very easy once you figure out a good task order.
You made a banger game 🤝I like the process of trying to explore the locks on each of the rooms that affect the other rooms. It was the perfect amount of difficulty, limiting the movement to left and right, and allowed the art to shine! I got out of the loop on my 6th try.
I absolutely love the concept of an intentional time loop designed to protect a group of people. I'd gladly play a full game with this plotline. I actually preferred not having a super in-depth tutorial on how exactly everything works, as the game was short enough that I could learn everything through experimentation (which I liked). Also, the art is gorgeous!
Thank you so much - we’re definitely thinking about how this could be made into a full-fledged title! Glad the lack of tutorial worked for you - we’d hoped that there’d be enough information to figure it out with experimentation, but we’re also worried about keeping players motivated to keep going. Thanks for playing!
Once I figured out how to cancel the disaster or however you called, I was able to beat it in 4-5 loops. Very well made game with good gameplay, graphics, music and sound effects :).
Awesome sounds guys. Really liked this cool puzzle game. Was intuitive on how to solve problems which is great! Controls were straight forward! I think it's worth having a little tutorial explaining what you kinda have to do but I can see how off putting that could be. (im a silly guy) Cool work guys!
Very cool game. I realy like the art style. Somehow reminded me of the movie "Source Code" where the protagonist could "jump back in time" an try to fix everything to get the best ending.
It's a really well done puzzle once you realize how to put out the fire. The screens are intuitive after trying out and seeing what they do. My only suggestion is to add the two minute timer so you know how much time is left, but I don't know if you left that out on purpose.
PS - I found this game through Post Jam Productions :)
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