Thanks for playing and the feedback.
We have a post-jam update that should address some of this.
The intro text was added late, and got dumped where we had a dialog box that could be used. Unfortunately, the auto-advance there was meant for the short upgrade flavor text messages, and ended up being a problem for the length of the intro. We've added a dedicated dialog box with manually advancing to the next message for the intro, and moved it to the start of the first combat.
The ships now have an explosion animation when destroyed.
We've sped up the first enemy getting on screen.