Crazy you made Outer Wilds in so little time lol
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Sisyphus Is a Bug's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #40 | 4.360 | 4.360 |
| Creativity | #181 | 4.383 | 4.383 |
| Artwork | #188 | 4.476 | 4.476 |
| Audio | #193 | 4.037 | 4.037 |
| Enjoyment | #254 | 4.107 | 4.107 |
Ranked from 347 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We based it on the greek myth of Sisyphus. The player must climb the same mountain every loop.
(Optional) Please credit all assets you've used
Except from a couple UI elements from Kenney.nl, we made everything!
(Optional) What would you like to be called if GMTK features your game?
Moraguma
Comments
Loved the game the whole playthrough, it honestly might be my favorite from this jam! I really like how you had access to all the skills from the beginning but unlocked the knowledge with each playthrough. The platforming was really fun and the timed element made speed running a nice and intense challenge. This game is great!
I always love bug characters (yes, I’ve played Hollow Knight) so this art style is already a win in my book! There’s so much polish in the little details in the environment and animations, I’m impressed this was made in 2 days: excellent work you guys!
Exceptionally good game for a jam, because I seriously think that with a little polish and some way to shorten the game (maybe I’m biased towards that because *) this could be a perfectly enjoyable, cheap, short experience I would definitely buy. And I hope I can do it in the future!!! -SPOILER- *: I REALLY struggled to understand the double-click control tutorial. I thought it was telling me to first click one, then the other; hopefully I did not abandon right there but it took me like 15 extra minutes lol. PD: Soul Chain looks cool, looking forward to it :)
Loved the idea of having a metroidvania but you already have all the skills you need (and with resetting instead of backtracking). The take on the Sisyphus story was also interesting and fitting for the theme. Overall you all did a very good job!
Really creative, I love different uses of the same terrain in games. I also love when all of your skillset and tools are available, and the game only teaches you how or where to use them. Peak (of the mountain).
Absolute masterpiece in just 2 days, you guys cooked !!!
incredible game, love how to learn tricks would be so fun hahaha
Really cool idea to use Sisyphus as the main concept—and I love that it's one of those bugs that roll mud balls, haha.
It reminded me a lot of Hollow Knight—the insect theme, the map design, the character’s movement, and especially the background music, which gave me serious Mantis Lords vibes (my favorite track from Hollow Knight).
Amazing work! :)
The "A-ha!" moment at the end is perfection! This game sincerely deserves a spot in the top 20, embodies the theme of "Loop" perfectly
great art and sound design, gameplay also seems fun but I can't throw the ball since I'm on trackpad ;-;
Amazing platformer! I really liked the progression in this one, it actually made me feel like I'm getting closer and closer to achieving an amazing, seemingly impossible feat!
Keep up the good work!
This is such a fun game to speedrun! Managed to get a time of 43.33. ~~Also somehow haven’t found a single bug; a rarity in a game jam!~~ The only thing I’d change is the tutorial for the high jump; I (along with someone else in the comments) kept jumping before following the instructions. Maybe put a line under Sisyphus to indicate that it’s to be done on the ground?
EDIT: found a single bug - managed to land on the very edge of a 90° slope corner and got a fire boost up the hill.
EDIT 2: 42.40 :>
Very ambitious to make a metroidvania-type game for a jam, but boy does this charming game pull it off! -GH
Absolutely loved this. A brainvania! I've wanted to do one myself but they just seem so difficult (especially in a full game context where the player might accidentally learn a technique on their own -- at least here that's unlikely to happen). Still, you have to be clever enough to make the ideas natural to have them intuitive, but not intuitive enough for the player to stumble upon. It's a hard balance, so I'm very impressed that it was found here. This is my favorite game of the jam so far, even more than the Sisyphus becomes a live-streamer game and the Sisyphus discovers <spoiler>cat videos</spoiler> game. I've wishlisted your game as well.
I've only played like 2 or 3 other brainvanias (Toki Tori 2, The Witness, arguably Outer Wilds) so playing more is a blast. I feel like this and the meta-sokoban (Corrypt, the end of Baba is You) are my favorite micro-genres.






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