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Spaghetti Loopers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #199 | 4.464 | 4.464 |
| Audio | #845 | 3.589 | 3.589 |
| Enjoyment | #982 | 3.714 | 3.714 |
| Narrative | #1053 | 3.250 | 3.250 |
| Creativity | #1099 | 3.982 | 3.982 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players draw loops on the screen for the lasso, throws a lasso that has a loop on it, and also plays against monsters repeatedly to improve their gear.
(Optional) Please credit all assets you've used
Art and music made by team in house fully
Sound effects found on Pixabay and kenney.nl
(Optional) What would you like to be called if GMTK features your game?
Don't Quit Your Dayjob Studio
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Comments
A fighting game where instead of pushing buttons or selecting your attack, you're circling around the enemy and that's your primary weapon. Not bad. The artstyle looks like those browser games you'd find 10 years ago, which made me feel a bit nostalgic. Which is to say I loved it! Well done!
Fun tutorial, nice artwork, clever link to theme and fun combat. Great game :).
It's a very cute and fun game! Reminded me a lot of Pokemon Ranger Rescue. It's very addicting with it's cookie clicker-style gameplay loop and it's rougelike elements! I kind of wish the durability played more of a role in the gameplay because if you play it perfectly, rope durability kind of becomes a non-issue... But overall great game!
Cute game. I ended up just moving my mouse tiny tiny bits instead of drawing loops - I'm not sure there was a real reward for proper loops. Could have been nice to reinforce the theme :)
THIS GAME IS SO CUTE AND PRETTY AND CREATIVE AND WELL THOUGHT OUT AND DETAILED AND THRILLING! HIGHLY RECOMMEND
This is a game I love everything about! The visuals, audio, and I absolutely love the art. The gameplay is excellent for catching enemies. Really fun!
Really love the art style! I think it could use a bit more variety in how the enemies are captured as it felt a bit repetitive. But considering the length of the jam, I think it's a job well done :)
I liked the artstyle and color palette in this! My hand got sore from all the lasso looping on the enemies lol.
Also I think for the variety it could be interesting to have some enemies have "weak points" which you could lasso first to weaken them maybe? Just to break up the repetetiveness of the lasso looping! Still very fun!
haha yea its a lot of mouse movement. :p and yes! enemies having weak points was definitely something we wanted to implement but just couldn't because of the time crunch. thank you so much for playing and for the constructive feedback! :-]
A pretty good gameplay loop! Drawing the lassos is surprisingly engaging. Only thing is that it might get stale a bit over time, would be nice to have any new mechanics overtime and stuff! Great game overall though :>
thank you for playing!! yea, we definitely understand that it can get a repetitive doing the same action and we wanted to add more monster mechanics but simply ran out of time D: glad you still enjoyed :-]
Cool little game, I had more fun then expected. I guess the feedback would be to make the gameplay more involved with some quick-time events or maybe varied micro-games, wario ware style. But for a game jam game this was cool, good job!
glad we could exceed ur expectations :-) your feedback is appreciated and we actually were working towards building QTEs but just couldn't finish them in time D: thank u for taking the time to play !