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Hoop in the Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #643 | 4.130 | 4.130 |
| Enjoyment | #1831 | 3.435 | 3.435 |
| Narrative | #2885 | 2.565 | 2.565 |
| Artwork | #3568 | 3.130 | 3.130 |
| Audio | #4058 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop through a game of basketball playing as different teams, against yourself
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Comments
Great idea!
Thanks!
Great idea! There were a lot of game feel issues imo. The movement is slidy and touching other players is too sensitive. I shouldn't accidentally foul someone. I think with some polish and some more level layouts this could be a really interesting game.
Great job!
Thanks for the feedback π
Creative idea but there are some bugs, Good game
Yep, got the bugs patched out and ready to release after the jam. Thanks for the support!
I like frowing the basketball. The idea that you as a player do your turn and the ghost of you get in the next round against you is very nice. Would wish a bit faster movement.
Thanks for the support! π
Super creative! Fits the theme well and difficulty increases as you play. I also love the character animations, very cute! The tackle of someone holding the ball but a foul if they aren't is very clever design, great job!
Thanks so much! I'm glad you enjoyed my game π
I like the concept a lot and it was a lot of fun to play. It was difficult to tell sometimes if I was hitting the other player's sprites though
Yeah I tried to make the hotboxes quite forgiving but sometimes you'd just clip a corner on a ghost. Thanks for the support π
Iβve seen a few entries already using the playerβs previous action sequence in a timeloop to automate characters, but this one has the best implementation yet. Played through the stages and enjoyed it quite a bit. I thought the movement felt a bit sluggish, but overall very cool game, well done!
Thank you so much π I'm definitely looking to increase the players speed after the jam.
Solid idea, implemented pretty well too. The shadow of the basketball to make it look more 3d was great.
Thanks! I hope you didn't encounter too many bugs π
The concept and execution are really great - I had a lot of fun.
And complexifying the game using exclusively the player is a great idea!
Thank you so much! I'm glad you enjoyed it π stay tuned because I have big plans for it following the jams end π
Like the concept! A bit more speed on the character and less "floaty" feel would be nice but very interesting and will be lots of fun with some polishing :)
Yeah, in case you couldn't tell art and animations are not my strong suit π but thanks for playing!
I like the concept. A little more player speed would be nice but enjoyed it regardless.
Noted, that seems to be pretty common feedback so I'll patch that in after the jam. Thanks for playing!
Interesting concept to play basketball in 2D but i am not sure to understand how it fits the theme ? I could not beat the NPC player also...
It's not an NPC, the ghosts follow your movements you made in the previous games! So you essentially loop through the same game playing against yourself
Aaaah my bad, thank you for explanations, i will test it again !
The game fits the theme, but it's a little bit rough around the edges. The pacing is definitely on the slower side, and the sound of the steps could be improved to be less distracting and repetitive.
Yes, the sound effects were rushed in the last hour and I have encountered quite a few bugs after submitting the game
Really love this concept! You executed it quite well. I think this could be really special with some polish.
Thank you! I've got a lot more planned for it once the jam is over π
Nice job ! Pretty intuitive way to play/score, I did not miss much ! I could use a bit of a faster pace and more difficulty but it was fun, good entry !
Ah a fellow donut I see π thanks for the support!
Oh It didn't even clicked ahah :D nice to see other donuts around !